Gå ubegrenset med Magzter GOLD

Gå ubegrenset med Magzter GOLD

Få ubegrenset tilgang til over 9000 magasiner, aviser og premiumhistorier for bare

$149.99
 
$74.99/År

Prøve GULL - Gratis

10 YEARS - The Witcher 3

PC Gamer US Edition

|

August 2025

Celebrating a decade of monster slaying in THE WITCHER 3: WILD HUNT

- Joshua Wolens

10 YEARS - The Witcher 3

Around 20 years ago, CD Projekt founders Marcin Iwiński and Michał Kiciński flew to meet the men they hoped to dethrone—the ‘BioWare doctors’ Ray Muzyka and Greg Zeschuk. Accompanying them was Adam Badowski, today the joint-CEO of CD Projekt RED, who had the task of wowing the then-undisputed kings of RPG-making with a demo for The Witcher that the CDP leadership had tucked under its arm.

“This demo wasn't great,” recalls Badowski in 2025, but back then it didn’t matter in the slightest. CD Projekt had the bulletproof confidence of youth on its side. “Ray and Greg, they asked the question, ‘So, what do you want to achieve?’” Well, wasn’t the answer obvious? “We would like to be the biggest, the best RPG team in the industry,” Badowski remembers answering. “We would like to create the best RPG game ever.”

“So how big is your team?” asked Muzyka and Zeschuk. “Right now it's 15,” replied the gaggle of Witcher devs, “but we're gonna have about 35 people”. The doctors shook their hands and said “We'll call you back.”

MAKING HISTORY

A decade later, CD Projekt RED’s mad zeal had borne fruit. The studio was a phenomenon, and now people flew to visit it for advice (though the good doctors, ever supportive, did end up helping out the fledgling studio with the first Witcher, which ran on BioWare’s own Aurora engine).

It was, of course, all thanks to The Witcher 3, now the flagship of an enormous global franchise. CDPR had made good on its declaration in BioWare's office: its head now hung heavy beneath the RPG crown.

imageBut if the game was always fated to be a studio-altering success, you sure couldn't tell from the start. The earliest days, when

FLERE HISTORIER FRA PC Gamer US Edition

PC Gamer US Edition

CODEBREAKERS

Threatened by homogeneity, PC gaming needs proprietary engines more than ever

time to read

4 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

JOY OF HEX

Nightdive's HERETIC + HEXEN remaster plays with the past to entertain the future

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

BALMORA, FROM THE ELDER SCROLLS III: MORROWIND

The RPG town that became more than just a hub: it was home.

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED

Is it possible to survive in Oblivion with nothing but stealth, Starlight and misplaced self-confidence?

time to read

7 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

HIT THE DECK

Despite their overwhelming popularity, handheld PCs raise some tricky questions

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

DRAKAN: ORDER OF THE FLAME

A classic action-adventure PC exclusive that still brings the heat.

time to read

5 mins

December 2025

PC Gamer US Edition

HOUSE OF FURY

Speaking to indie publishing powerhouse RAW FURY's CEO Pim Holfve about the key to its success

time to read

12 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

SMASH REMIX

The Super Smash Bros of your dreams, assuming you haven't slept since Y2K.

time to read

4 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

GHOST IN THE PC

On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making

time to read

11 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

"Your techbro boss is absolutely ready to replace you with AI"

A job your parents won't understand is the most relatable part of TRUER THAN YOU

time to read

2 mins

December 2025

Listen

Translate

Share

-
+

Change font size