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Job-Oriented Programming and Pointers in a Scripting Language

CODE Magazine

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September - October 2024

This article is about using job-oriented programming and pointers in a scripting language.

Job-Oriented Programming and Pointers in a Scripting Language

As a scripting language, we'll use CSCS (Customized Scripting in C#). This is an easy and a lightweight open-source language that has been described in previous CODE Magazine articles: https://www.codemag.​com/article/1607081 introduced it, https://www.codemag.​com/article/1711081 showed how you can use it on top of Xamarin to create cross-platform native mobile apps, and https://www. codemag.​com/article/1903081 showed how you can use it for Unity programming. CSCS resembles JavaScript with a few differences, such as the variable and function names being case-insensitive. In this article, we’ll be talking about job-oriented programming as implemented in CSCS.

Every office job, like print invoice, create offer, manage customer data, manage product data, print accounting list, etc., has its counterpart in appropriate menu system of business application used. Behind any menu item, there’s separate program micro-module. Such micro-modules can interact with each other, calling “child” micromodules and passing parameters to them. Calling a child micro-module is done by simple Chain command, at any line of code. When the “chained" job is done, program execution proceeds with the next line of the parent job (the one that executed the Chain command). This way, you can easily develop even huge applications using any number of standalone micro-modules.

You can also send any parameters to the

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