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ULTIMATE GUIDE CHADS

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Issue 248

SELECT YOUR SPELLS AND LET THE GODS DECIDE YOUR FATE IN THE FINEST MULTIPLAYER ZX SPECTRUM GAME OF ALL TIME. WELCOME TO CHAOS, THE MAGICAL BATTLE TO THE DEATH ON THE PLANE OF LIMBO

- GRAEME MASON

ULTIMATE GUIDE CHADS

Having had moderate success with Battlecars and Rebelstar Raiders in 1985, Julian Gollop subsequently unleashed what many consider his masterpiece, at least on the ZX Spectrum computer. Don’t let those unassuming graphics fool you – Chaos (sometimes known as Chaos: The Battle Of Wizards) is a game of unprecedented depth that remains a firm favourite for fans and remakes almost 40 years later.

Drawing on its coder’s experience of board games, Chaos presents a blank black screen populated by between two and eight wizards battling to the death for victory. Each wizard has a selection of spells allocated at the beginning of the game. A menu appears at the start of each round, and this presents four options: Examine Spells, Select Spell, Examine Board and Continue With The Game. Under the first option, the wizard can consult their grimoire and study the various effects of each spell. Most spells have a range, indicating how far from the wizard it can be cast. All spells have a casting percentage, ranging from 10% for the heftier conjurations to a guaranteed 100% for certain easy spells. There are defensive and offensive spells for the wizards themselves – Magic Armour, Swords, Bolts and so on – and enchanted castles for the caster to hole up in should things get a little too hot. In addition to these, each wizard can summon creatures to the Plane to help them defeat their opponents, and this is the core of Chaos’ gameplay.

From feeble Giant Rats to towering Golden Dragons, there’s a whole menagerie of creatures in

FLERE HISTORIER FRA Retro Gamer

Retro Gamer

Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

Retro Gamer

HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

Retro Gamer

PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

Retro Gamer

THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

Retro Gamer

RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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