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THE MAKING OF WORLD SERIES BASEBALL

Retro Gamer

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Issue 277

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

- WORDS BY DAVID CROOKES

THE MAKING OF WORLD SERIES BASEBALL

When Imagine Software went bust under a mountain of debt in 1984 – its troubles infamously captured on camera courtesy of a BBC documentary – it left the future of some games hanging in the balance. One of those was World Series Baseball, a half-finished sports simulation that had shown great promise. Rather than strike it off and consign it to history, however, the game was handed a lifeline.

Imagine, founded by Mark Butler and David Lawson, had sought to explore the appeal of American sports. World Series Baseball had been in production along with World Series Basketball and Ocean Software, which swooped in and bought Imagine, decided they were worth rescuing. David Collier was tasked with completing the Commodore 64 version of World Series Baseball and the creation of a Spectrum version was commissioned to a third-party developer called Platinum Productions.

“World Series Baseball was a good product and that was one of the games made available by the liquidators – there wasn’t another like it around – the graphics were very good,” Colin Stokes, Ocean’s operating manager, told Crash magazine at the time. Since Ocean wanted to retain the Imagine name, it decided World Series Baseball would be the first release under the rejuvenated brand. The idea was to release it around the summer of 1985.

The game was designed with a long and impressive list of features. It was envisaged that gamers would be able to view the entire ballpark, thereby allowing them to see all nine outfield players (who catch or field balls), the hitter (the one who whacks the ball) and any baserunners (those looking to advance from base to base and score a run). This inevitably caused a slight issue: the visuals would need to be small, making it more difficult for a gamer to see when a ball is pitched in order to bat it.

FLERE HISTORIER FRA Retro Gamer

Retro Gamer

Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

Retro Gamer

HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

Retro Gamer

PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

Retro Gamer

THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

Retro Gamer

RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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