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THE MAKING OF THE RUMBLE FISH 1+2

Retro Gamer

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Issue 244

THE RUMBLE FISH MIGHT BE AN ODD NAME, BUT THE FIGHTING GAMES THAT BEAR IT ARE AN INTERESTING EVOLUTIONARY LINK BETWEEN FAR MORE FAMOUS FRANCHISES. WE SPEAK TO DIMPS TO FIND OUT WHY THESE FIGHTING GAMES ARE MORE SMOKED SALMON THAN CODSWALLOP

- NICK THORPE

THE MAKING OF THE RUMBLE FISH 1+2

We like to think that Retro Gamer readers are pretty clued up on games, but despite that we’d also be willing to wager that  quite a few of you have never heard of The Rumble Fish. Unfortunately the local bookies gave us a confused look when we tried to place that bet, so our willing will never amount to winnings, but the games really should be on your radar because they’ve got quite the pedigree. Dimps, the developer that created the games, probably doesn’t ring any bells either – but the games it has worked on will.

Dimps was founded in 2000 and quickly earned a reputation as a dependable developer for hire, thanks to early projects such as Sonic Advance and Dragon Ball Z: Budokai. However, these kinds of projects weren’t what the staff were used to. “The core team were at SNK before Dimps,” says Hiroyuki Kawano, executive producer of The Rumble Fish games. “Some team members were on the console-focussed team, but, a large percentage were on the arcade side. So, when we started to make games for consoles, a lot of people were starting from the ground up.” Those developers had worked on games including The King Of Fighters and Fatal Fury series, so they were well-versed in computerised combat.

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Denne historien er fra Issue 244-utgaven av Retro Gamer.

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FLERE HISTORIER FRA Retro Gamer

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RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

time to read

12 mins

Issue 275

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Future Classic

Modern games you'll still be playing in years to come

time to read

4 mins

Issue 275

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40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

time to read

4 mins

Issue 275

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Retro Gamer

TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

time to read

3 mins

Issue 275

Retro Gamer

Retro Gamer

A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

time to read

1 min

Issue 275

Retro Gamer

Retro Gamer

THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

time to read

7 mins

Issue 275

Retro Gamer

Retro Gamer

Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

time to read

9 mins

Issue 275

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Retro Gamer

SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

time to read

2 mins

Issue 275

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