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THE MAKING OF Booty

Retro Gamer

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Issue 261

YO HO HO AND A BOTTLE OF RUM! RETRO GAMER FINALLY CATCHES UP WITH JOHN F CAIN, CREATOR OF THE FINEST PIRATE BUDGET GAME ON THE ZX SPECTRUM. FROM THE ISLE OF MAN TO THE HIGH SEAS, THIS IS THE ENTERTAINING STORY OF BOOTY. ARRR!

- Graeme Mason

THE MAKING OF Booty

Like many of his peers, John F Cain drifted into game development, intrigued by the emergent home computer market. "I was working as an architect, doing technical drawings for houses and so on," he begins. "Then someone offered me a job working with electronic equipment, doing engineering drawings - for double the salary." John's new company soon folded, but working there gave him an insight into machine code programming. "So I was out of a job and, by coincidence, I'd got myself a ZX80, built it, then got a ZX81 and Spectrum." Having dabbled with magazine type-ins, he eventually looked to create his own programs. "I was completely self-taught, usually by trial and error. I started moving a dot around the Spectrum screen and seeing what else I could get it to do."

Meanwhile, London-based Rabbit Software, sprung from the Harrow computer shop, Cream Computers, was making its name as an early software house, primarily on the VIC-20 and Commodore 64. Having discovered a bug in one of its C64 games, John contacted Rabbit to help it prevent a PR disaster. "I got talking to the boss and asked if he'd be interested if I converted some of its games to the Spectrum. He was quite interested so that's what I did."

imageDEVELOPER HIGHLIGHTS

THUNDERBIRDS PLATFORM: ZX SPECTRUM, C64 RELEASED: 1985

MOONLIGHT MADNESS (PICTURED) PLATFORM: ZX SPECTRUM RELEASED: 1986

MARBLE MADNESS PLATFORM: ZX SPECTRUM, AMSTRAD CPC RELEASED: 1987

image

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RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

time to read

12 mins

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Future Classic

Modern games you'll still be playing in years to come

time to read

4 mins

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40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

time to read

4 mins

Issue 275

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TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

time to read

3 mins

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A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

time to read

1 min

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THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

time to read

7 mins

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Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

time to read

2 mins

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TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

time to read

9 mins

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SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

time to read

2 mins

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SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

time to read

2 mins

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