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KATAKIS

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Issue 251

THE COMMODORE 64 WAS HOST TO MANY A GREAT SHMUP, SCROLLING IN ALL DIRECTIONS. ONE OF THE MORE NOTABLE EXAMPLES WAS RAINBOW ARTS' KATAKIS AND IT WAS NOT ONLY FAMOUS FOR ITS HIGH QUALITY BUT ALSO FOR ITS HIGHLY EXTRAORDINARY DEVELOPMENT STORY 

- PAUL KAUTZ

KATAKIS

Every C64 owner knows Manfred Trenz: the father of Turrican, one of the best-known shooters on the C64. But before Turrican there was Katakis – and before Katakis there was the German computer magazine 64’er which hosted an animation competition in its June 1986 issue. The then 20-year-old Manfred had already had his first contact with 8-bit computers two years prior and was immediately captivated by them, whereupon he taught himself BASIC and Assembler programming. At the same time, he was also a talented graphic artist who had a lot of fun with the popular painting program Koala Painter. Putting all of that together resulted in Megamove II: a huge starship moving across a shiny starfield. This competition was concluded in issue 11, Manfred’s animation left him in third place, securing accolades and prize money of DM 100 (about 90 of today’s pounds). Much more important though was that this animation and the subsequently published pictures of his in the popular mag attracted the attention of German game studio Rainbow Arts who hired him as a graphics artist. The first projects to which he contributed his pixels were Street Gang, In 80 Days Around The World and The Great Giana Sisters (all released in 1987).

The other important player in the making of

FLERE HISTORIER FRA Retro Gamer

Retro Gamer

Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

Retro Gamer

HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

Retro Gamer

PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

Retro Gamer

THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

Retro Gamer

RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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