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Future Classic

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Issue 267

Modern games you'll still be playing in years to come

- Mike Diver

Future Classic

Info » System: PC, Mac, Linux, Xbox One, PlayStation 4, Nintendo Switch, iOS, Android » Year: 2016 >> Publisher: Night School Studio/Netflix » Developer: Night School Studio » Key People: Adam Hines, Sean Krankel, Heather Gross, Andrew Rohrmann

Go Deeper » The 2023 release of Oxenfree's sequel, Lost Signals, saw new radio transmissions patched into the original game. These mysterious messages are the voices of the newer title's cultish villains, Parentage.

» While it was nominated for several prestigious industry awards, including at the BAFTAs and Golden Joysticks, Oxenfree only won one for Excellence In Visual Art at the 2016 IGF Awards.

A coming-of-age drama about a group of teens wracked with personal-life anxieties, wrapped around a skintingling, blood-chilling ghost story, Oxenfree is a game that demands close attention on a first and narrative-twisting second playthrough

OXENFREE

THE BACKGROUND Oxenfree is the debut from Night School Studio, founded in 2014 by ex-Telltale Games writer and graphic novelist Adam Hines (The Wolf Among Us, Tales From The Borderlands) and his cousin Sean Krankel, formerly of Disney Interactive. A graphic adventure with (direct-driven) point-andclick-style gameplay and wonderfully organic dialogue interactions, it's up there alongside the best the genre has to offer.

Speaking to Vice in 2015, prior to Oxenfree's launch, Krankel discussed how he and Hines were inspired by Poltergeist, for its general spookiness and how the Steven Spielbergpenned picture uses communication as a way to generate genuine discomfort. The game's makers - including lead artist Heather Gross and composer Andrew Rohrmann (aka scntfc) - also took cues from another cinematic classic, Stand By Me, helping to shape the interactions between the five main characters, young adults facing up to unsettling changes in their regular lives.

FLERE HISTORIER FRA Retro Gamer

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Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

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THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

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JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

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HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

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Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

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PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

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THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

Retro Gamer

THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

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RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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