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SHADES OF GREY
PC Gamer
|July 2025
CLAIR OBSCUR: EXPEDITION 33 is hamstrung by real-time additions to its combat system
You know how comedy geniuses and chronic dieters will say their favourite brand of chips is ‘dangerous’, because once you rip open the bag it’s a swift trip to the bottom? That’s sort of me with JRPGs; these games demand you live in them for a while, slowly fostering a bunch of level one nobodies into god-killing besties, and I’m susceptible enough to that demand I go into JRPGs prepared to get lost in them, love them and succumb to them.
Games like Kingdom Hearts and Xenoblade Chronicles etched lifelong preferences into my brain with their showy visuals, wild worlds, and massive casts. Clair Obscur’s offbeat take on Belle Époque France promised blockbuster action, a cast of brooding sorcerers to mould into an apocalypse prevention squad, and a battle system that cleaves to genre standards while infusing them with twitchy QTEs and a dang gun I can fire in real time.
Even more tantalising was its premise, which is so convoluted it’s hard to explain concisely. Every year a mysterious figure called the Paintress marks a giant tower with an increasingly low number, and everyone who's that age dies. Fantasy France has been sending expeditions to her base to figure out what’s going on beneath the shadow of a magically warped Eiffel Tower, but none of them have returned. The latest of these squads, my squad, are mostly 33, and in the apparent final year of their lives. It’s superlatively French and I’ve never played anything quite like it.

Clair Obscur oozes flair, and voice acting by the likes of Andy Serkis and Jennifer English (who you might know as
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