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PC Gamer
|July 2025
OBLIVION REMASTERED is a beautiful, buggy wonder
In 2006 Final Fantasy XII was a brand new PlayStation 2 game, the Xbox 360's hard drive was at least in spirit still an optional extra, and horse armour DLC was the biggest corporate issue surrounding Oblivion's launch. I didn't play the game back then because I thought I didn't need to – I had Morrowind, a smug sense of superiority, and no use for a sequel. I might have been wrong about that.
Although Oblivion's tutorial-laden intro, starring the most obviously doomed MacGuffin-carrying Emperor who ever briefly lived, didn't do a great job of convincing me otherwise. Was a rat-filled sewer, the most clichéd RPG environment of them all, honestly the best opening they could come up with? And then I escaped that boring place, and all of my grumbles were instantly forgotten.

I immediately decide I'm going to walk, rather than fast-travel, to the next conveniently marked story location just so I can take in my gorgeous surroundings. But the path ahead isn't quite as beautiful as the one I'm about to leave behind, and that makes me take one last look back and... hang on, is something glowing on that small island just across the water? Nope, not happening. I've got a magical plot device to deliver and I don't want to get sidetracked straight away and then never recover. But... a little peek wouldn't hurt seeing as I'm already here, would it?

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