Prøve GULL - Gratis
Where Did Atlas Fallen's Narrative Go Wrong?
GameOn Magazine
|Issue 169 - November 2023
Atlas Fallen was recently released, and anyone who has read my review will know that I was not thrilled by one specific part of the game: its narrative. While I genuinely enjoyed the gameplay, world, and co-op elements, the story, characters, and overall writing felt so wrong and off that I just couldn't like it; as a person who really loves lore, this is a pretty big deal for me.

I started discussing with my wife shortly after writing the review why I hated the story so much. There's the obvious reason that the characters feel bland and boring, and their quirks are forced. There's also the more obvious reason, which is that Atlas Fallen is gameplay-heavy, and should evidently not be judged by elements outside of that. But I felt that there was something more — after all, previous games have excelled and succeeded with less of an exciting premise; surely the problem couldn't be so clear cut. Where did Atlas Fallen go wrong in its narrative when others like God of War and Darksiders have gotten away with arguably less? That's what I'm hoping to answer today.
Naturally, one of the first arguments I'd make is that whilst violence-heavy tales and games focused solely on who could do the most badarse attack to their enemies was a viable strategy in the past, it is less so now. These gorey and brusque titles thrived in an era where Mortal Kombat sought to push the boundaries of gore and traumatise children (like my wife); these simpler times had games focus more on their gameplay because we had ways to get our fill of lore through other means. As the videogame industry grows, so does our expression of our "art form", where now we amalgamate gameplay and narrative tales.
Denne historien er fra Issue 169 - November 2023-utgaven av GameOn Magazine.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA GameOn Magazine

GameOn Magazine
Through the Nightmares
Through the Nightmares is a precision platformer developed and published by the Ukraine-based Sandman Team.
3 mins
Issue 190 - August 2025

GameOn Magazine
Stronghold Crusader: Definitive Edition
There's something magical about the mediaeval period of history, from towering castles to knights jousting for the hand of the princess.
4 mins
Issue 190 - August 2025

GameOn Magazine
LUNAR Remastered Collection
2025 has been a great year to be a fan of turn-based role-playing games, with many titles receiving the remaster treatment, releasing for original fans and new players to check out.
5 mins
Issue 190 - August 2025
GameOn Magazine
Dragonkin: The Banished
I decided to check out the Early Access of Dragonkin: The Banished, an isometric hack-and-slash action RPG developed by Eko Software and published by Nacon. I've always been interested in playing something like Diablo, but due to Activision-Blizzard's less-than-stellar track record over the years, I've avoided it like the plague until now. So, what did I experience in this little slice of dragon slaying?
3 mins
Issue 190 - August 2025

GameOn Magazine
No Way Home
Welcome to No Way Home, a game that has nothing to do with the superhero movie you're probably thinking of, there's no Tom Holland here.
4 mins
Issue 190 - August 2025

GameOn Magazine
Date Everything!
Hello, and welcome to Valvidian, where you'll be starting your first day in a new role (brought to you by your friend Sam), and where you'll finally make use of your customer service degree! Now, as a remote worker, you won't have many perks, but you don't even have to leave your office.
7 mins
Issue 190 - August 2025

GameOn Magazine
Moon's Creed
I got the chance to check out the Early Access of Moon's Creed, a roguelike deckbuilder by Creedon Games.
2 mins
Issue 190 - August 2025

GameOn Magazine
Guards II: Chaos in Hell
Have you ever wanted a game that you could play in the background without requiring hours of your emotional time? I'm talking about a game that you can pick up after a long break and not have to spend half your playtime trying to figure out what happened the last time you played. Well, that's the kind of game Guards II: Chaos in Hell from developer Battlecruiser Games wants to be, so let's see if this is a journey into Hell that is worth taking, or if you’d be better served playing Minesweeper again.
2 mins
Issue 190 - August 2025

GameOn Magazine
Mandragora Whispers of the Witch Tree
I will admit, I am not the biggest fan of side-scrolling games that aim to be the next DARK SOULS. However, let it never be said that I won't try new things.
3 mins
Issue 190 - August 2025

GameOn Magazine
Len's Island
Five years after its initial reveal, Amazon Games' MMO New World finally arrived.
5 mins
Issue 190 - August 2025
Translate
Change font size