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Moonlight Peaks
GameOn Magazine
|Issue 169 - November 2023
It's no secret that I am absolutely obsessed with spooky themes (what with my name being Spooky_0ne everywhere I sign up!), so when I found out there was a life sim game coming out with vampires, witches, potions, nightshades, etc.... Well, I kind of lost my mind from excitement! Thankfully, the team over at Little Chicken gave me the fantastic opportunity to interview them.

Moonlight Peaks is an upcoming farming/life sim that puts you in the shoes of Dracula's kid as you set off to try to impress him while also being a morally sound, non-murdering vampire! Meet supernatural creatures (like werewolves and mermaids) and even unlock the dormant and ancient vampire powers running through your veins.
GameOn:
Introduction. Tell me about yourself/the team!
Little Chicken:
Yannis Bolman: Hey there, GameOn! We're a bunch of driven game-makers based in Amsterdam. We have a team of 20 people, mostly Dutch and one Dane. I am one of the founders of Little Chicken and currently game-directing Moonlight Peaks. I also draw some of the creatures and characters you'll see in-game. Most of the people at Little Chicken have worked on [the game] at one point. And from artists to devs, they all brought something that we added to the final concept.
Mia Boas: I'm Mia, the Art Director for Moonlight Peaks! I moved to Amsterdam around four years ago, and I've been working at Little Chicken since.
We mostly want to create enjoyable, vibrant, and family-friendly games for players of all ages. Our team is made up of nine developers, eight artists, our creative director, and our CFO; we usually have a few interns as well. Everyone at Chicken is quite versatile, and we're very used to switching between different disciplines or projects.
GameOn:
What inspired the idea of mixing the gothic Dracula story with life simulation?
Guest:
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