Prøve GULL - Gratis

ERIKSHOLM: THE STOLEN DREAM

Edge UK

|

July 2025

Making the most of police incompetence

ERIKSHOLM: THE STOLEN DREAM

One thing that makes stealth a little easier in Eriksholm: The Stolen Dream is that the patrolling guards don’t always get on well. Hiding behind a stack of boxes, vulnerable protagonist Hanna is on the run from an authoritarian police force, and three of its members block the path ahead. But one, an officer, bullies the others for a cigarette then tells them to get lost so he can enjoy his smoke in peace. That’s better: Hanna can incapacitate the lone individual and pull his unconscious frame into a quiet alcove. And when his disgruntled colleagues come looking for him, they won’t look very hard.

“We wanted this curated experience where the guards are characters and they have things to say and reactions that are related to the situation,” explains Eriksholm’s creative director, Anders Hejdenberg. “And you get [the impression] these aren’t the brightest ones.” That’s fortunate for Hanna, after the police turn up at her house looking for her brother, Herman. Realising he isn’t present, they decide to take her in for “questioning”, which clearly entails something more sinister. She gives them the slip and now they’re searching for her all over town.

It helps that you’re on home turf. Hanna creeps across the roofs of Eriksholm’s Green Rock district, a slum the cops are reluctant to enter. The brick buildings — based on early 20th-century Scandinavian architecture, which could pass for Victorian Britain — are linked by a network of planks, most likely placed to facilitate contraband trafficking, and useful for evading the authorities. Much of the opening act takes place up here. “I really loved sitting on rooftops and strategising in Dishonored,” Hejdenberg says, “but whenever I dropped down on the ground, I didn’t know what I was doing. So why not make the whole game from the rooftops?”

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Listen

Translate

Share

-
+

Change font size