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RESIDENT EVIL REQUIEM PREVIEW BRINGING HORROR BACK TO THE FRANCHISE

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Issue #62 - Death Stranding 2: On The Beach

Get Ready For Dread, Helplessness, and Psychological Terror

- Justin Wood

RESIDENT EVIL REQUIEM PREVIEW BRINGING HORROR BACK TO THE FRANCHISE

Resident Evil Requiem, possibly the scariest game in the series, replaces action with anxiety, offers first- and third-person views, introduces a terrifying new monster, and delivers a deeply personal return to Raccoon City.

Capcom has never been afraid to push the boundaries of horror, but with Resident Evil Requiem, it seems they're aiming to make us uncomfortable in a way that's less about combat and more about raw, unfiltered fear. After watching a thirty-minute presentation, it's clear: this isn't just another return to Raccoon City, this is a descent into something colder, more anxious, and far more personal. And I can't stop thinking about it.

Set to release next year, Resident Evil Requiem is already positioning itself as one of the most disturbing entries in the series, and not just because of the grotesque monsters or the return to nuclear-blasted Raccoon City. The fundamental shift comes from the perspective, not just the literal camera perspective, which you can toggle between first and third-person on the fly, but in the narrative tone and how Requiem wants you to feel. The operative word here is helpless. And it's doing a damn good job of bottling that into every breath and misstep from protagonist Grace Ashcroft.

Grace isn't a gun-toting action hero. She's no Jill Valentine or Chris Redfield. Instead, she's a scared FBI agent who wakes up strapped upside down to a hospital bed, injured and utterly disoriented. Her breathing is ragged. Her footsteps pound like someone dropped an anvil on the ship deck. Her voice trembles, constantly on the edge of panic, as if every step is a mistake. It's unnerving, and at times, exhausting, but that's the point.

Yes, the heavy breathing and pained groans might grate after a while, and yes, the booming footsteps feel like they were mixed to shatter eardrums, but there's a method to this madness.

FLERE HISTORIER FRA CGMagazine

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CGMagazine

CLAIR OBSCUR: EXPEDITION 33

A New Living Legacy

time to read

7 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

CLAIR OBSCUR: EXPEDITION 33 - THE CONTRAST BETWEEN LIGHT & DARK

CGM spoke to Clair Obscur: Expedition 33's Lead Writer and Lead Game Designer to pull the curtain back on one of 2025's most anticipated RPGs.

time to read

12 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

ASSASSIN'S CREED SHADOWS

Assassin's Creed has long been one of Ubisoft's biggest flagship series, spanning nearly 20 years.

time to read

4 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

DEVIL MAY CRY SEASON 1

Netflix's Devil May Cry is a chaotic, blood-soaked callback to the early 2000s, and despite misgivings going in, I loved it.

time to read

5 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

NINTENDO SWITCH 2 PREVIEW - IT'S REAL, IT'S FAST & IT'S FINALLY BUILT FOR THE MODERN GAMER

The Nintendo Switch 2 may look familiar, but under the hood, it's a powerful evolution that surprised us in all the right ways.

time to read

5 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

TITAN QUEST II HANDS-ON PREVIEW: A PROMISING START

While we are still a ways out from charging headlong back to the world of Titan Quest, I recently had the opportunity to participate in a closed playtest for Titan Quest II.

time to read

4 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

DIRECTOR HIKARU NAKANO ON MAKING STORY OF SEASONS THE MOST WHOLESOME GAME OF THE YEAR

We sat down with longtime Story of Seasons director Hikaru Nakano to talk about cows, cutscenes, and crafting the ultimate chill game.

time to read

10 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

MARIO KART WORLD PREVIEW: THE SERIES GOES OPEN-WORLD, AND IT WORKS BEAUTIFULLY

Mario Kart World redefines the series' formula with dynamic racing, expanded modes, and visual upgrades worth the hype.

time to read

3 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

POKÉMON NEEDS TO GO BACK IF IT WANTS TO MOVE FORWARD - STUNTED EVOLUTION

Pokémon has gone too far and grown too large, that's why, in my opinion, the only way for Pokémon to move forward is to go backward.

time to read

5 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

MSI CLAW 8 AI+ A2VM GAMING HANDHELD

Handheld gaming devices are the only way you can get me to play my PC games nowadays.

time to read

6 mins

Issue #61 - Clair Obscur: Expedition 33

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