Prøve GULL - Gratis

JOURNEY INTO MADNESS

ImagineFX

|

May 2023

James Clarke explores how Framestore's visual development team placed Doctor Strange in the Multiverse of Madness

- James Clarke

JOURNEY INTO MADNESS

There’s a rich and deep visual tradition for filmmakers to tap into when they approach an adaptation of a comic book. For Doctor Strange in the Multiverse of Madness, the world of Marvel’s Doctor Strange comic heritage, and the established visual style of the character’s first eponymous feature film (2016) provided opportunities to both honour the legacy and strike out to create new images and forms. A fusion of genres – fantasy, horror, and time travel – as it progresses, Doctor Strange in the Multiverse of Madness becomes increasingly Gothic and horror-styled, and has a visual energy that might be familiar from other Sam Raimi movies; notably The Evil Dead and his Spider-Man films.

Fundamental to the work required to mount a lavishly resourced comic book movie like Doctor Strange in the Multiverse of Madness is the input of a visual development and concept art team, whose work becomes part of a dynamic with the visual effects and animation departments to tell a story in a coherent and vivid way.

Sylvain Degrotte

FLERE HISTORIER FRA ImagineFX

ImagineFX

ImagineFX

Mari Yamazuki

As an illustrator, Mari's work blends the new and the traditional.

time to read

1 min

January 2026

ImagineFX

ImagineFX

Roumen Filipov

Roumen is a 3D artist who works across archviz, animation and games.

time to read

1 min

January 2026

ImagineFX

ImagineFX

Lenovo ThinkPad X9 Aura Edition

SLIMLINE TONIC Ultrathin and ultralight, the Lenovo ThinkPad X9 Aura Edition is a masterclass of a Windows laptop that puts office productivity front and centre

time to read

1 mins

January 2026

ImagineFX

ImagineFX

Xavier Ortiz

Xavier is a traditional watercolour artist based in Sacramento, California.

time to read

1 min

January 2026

ImagineFX

ImagineFX

ART IMITATES BRAZILIAN LIFE

Filipe Pagliuso's anthropomorphic rats have enough visual details to match their backstories

time to read

1 min

January 2026

ImagineFX

ImagineFX

Aleksa Stajsic

Aleksa started out as an architecture student and a barber before moving into illustration. He's inspired by the video game cover artwork that he loved as a kid, as well as art history and modern works.

time to read

1 min

January 2026

ImagineFX

ImagineFX

DESIGNING A FANTASY TAVERN

Grady Frederick demonstrates a typical process for concepting environments and architecture in the video games industry

time to read

4 mins

January 2026

ImagineFX

ImagineFX

CRAFT A SENSE OF PRESENCE WITH CONTRAST

Kiuyan Ran illustrates a stylish-looking Lady Justice that conveys the god's inner strength

time to read

1 min

January 2026

ImagineFX

ImagineFX

SHORTCUT TO SUCCESS

Luis Carrasco reveals how he uses 2D and 3D tools to place the viewer trackside at a futuristic contest

time to read

1 mins

January 2026

ImagineFX

ImagineFX

LIGHTING IN 3D APPLICATIONS

Don't be daunted by how to handle key, fill and rim lighting in 3D. It's just like lighting a scene in real life, only better! Mike Griggs explains the three-point setup

time to read

2 mins

January 2026

Translate

Share

-
+

Change font size