Prøve GULL - Gratis
THE EVOLUTION OF VIDEO GAME AI
Maximum PC
|February 2025
Over time, game AI has become more refined.
-

ANYONE'S WHO ever played Space Invaders or one of its many clones remembers how the aliens relentlessly bear down on the player until they're either destroyed or collide with your ship. This is one of the earliest examples of game Al (Artificial Intelligence), where developers made clever use of scripted responses to enemy NPCs capable of challenging players.
These days, Al can be used to do much more than have the Pac-Man ghosts run around a maze. Innovations like procedural content generation can spontaneously generate in-game items and even entire worlds. LLMs can even be used to inform enemy and other NPC behaviors, creating more realistic interactions.
Still, the course of in-game Al hasn't always run smoothly. Here, we'll chart its progress, from chess programs that were laughably easy to defeat, to how bleeding edge Al is used in modern games to enhance play and graphics. -NATE DRAKE

IN OCTOBER 1960, philosophy professor Hubert Dreyfus published a RAND Corporation memo entitled 'Alchemy and Artificial Intelligence'.
In the paper, which formed the basis of his later book, What Computers Can't Do, Dreyfus launched a scathing attack on over-optimistic predictions about the field of AI, comparing it to the mythical process of alchemy.
He took particular issue with the claim by AI pioneer Herbert A Simon in 1957 that in ten years' time, a digital computer would be the world's chess champion. Dreyfus recognized the ability of Simon's GPS (General Problem Solver) programs to solve relatively simple tasks like the 'Cannibals and Missionaries' logic problem. However, he pointed out that the NSS chess program, which Simon had co-created in the late 1950s, had been beaten by a ten-year-old novice.
Denne historien er fra February 2025-utgaven av Maximum PC.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Maximum PC

Maximum PC
Velocity Micro Raptor ES40
A compact PC that mixes it with the big boys
3 mins
February 2025

Maximum PC
Intel Arc B580
Intel's second crack at the gaming GPU market
3 mins
February 2025

Maximum PC
Indiana Jones and the Great Circle
Dr Jones will steal your heart in MachineGames' best effort to date
2 mins
February 2025

Maximum PC
Improve your memory with Windows Recall
SINCE ITS ANNOUNCEMENT at Microsoft's Build conference in May 2024, Recall has had a torrid time.
11 mins
February 2025

Maximum PC
HAVE WE REACHED MAXIMUM PC?
Has the desktop reached the point where it can get no better? Ian Evenden looks ahead
17 mins
February 2025

Maximum PC
THE EVOLUTION OF VIDEO GAME AI
Over time, game AI has become more refined.
15 mins
February 2025

Maximum PC
X (formerly Twitter) vs Bluesky
The battle of the micro-bloggers
4 mins
February 2025

Maximum PC
Fun and graphics card games at CES 2025
WE ALL KNEW what was coming at CES: a bunch of graphics cards from AMD and Nvidia. They were pretty much exactly as predicted, albeit with some surprises. AMD managed to botch the launch of its RDNA 4 cards, while Nvidia played 3D chess with the pricing of its new RTX 50 cards.
2 mins
February 2025

Maximum PC
AMD UNVEILS NEW GAMING AND AI CHIPS
AMD Ryzen AI Max series announced at CES 2025
1 mins
February 2025

Maximum PC
DOCTOR
Save CCTV system | Multiple audio devices | Encrypted download
6 mins
February 2025
Listen
Translate
Change font size