Prøve GULL - Gratis
INFINITE GAME JAM
PC Gamer US Edition
|May 2020
Meet SOKPOP COLLECTIVE, the indie studio releasing two new games every month.

Every fortnight, a visit to Sokpop’s Itch page— and, more recently, its Steam page— guarantees a new treat. Maybe you’ll drive through the rain to hunt down bounties in Blue Drifter, explore a pink sky castle in Labyrinth, or spend an hour solving puzzles on Pear Quest’s little island. In two years, Sokpop has released more than 50 games, and it shows no signs of slowing down. Aran Koning, Ruben Naus, Tom van den Boogaart, and Tijmen Tio met around five years ago when they started doing game jams together, including the popular Ludum Dare. When there wasn’t a formal one to go to, they’d just jam at home.
Those events always came to an abrupt end, but they wanted to keep it going. The collective grew from that, leading the four of them to embark on what’s become an infinite game jam. But they rarely work together.
“We basically never collaborate,” says Koning. At the time of writing, they’ve released 54 games, though that number will already be out of date when you read it. Only a couple of games in this rapidly growing collection were collaborative projects. So it’s a collective of individuals, all equal within the studio, but always following their own ideas and going off to experiment solo.
This contributes to the incredible range of Sokpop’s massive back catalog. There are cute sandboxes, puzzlers, management games, racing games—and the themes and art styles are just as varied as the genres. A great deal of them fall into the category of ‘wholesome’ games, some more overtly than others, but otherwise it’s remarkable how the foursome avoids repeating itself.
Denne historien er fra May 2020-utgaven av PC Gamer US Edition.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size