Prøve GULL - Gratis
FULL AUTO
PC Gamer US Edition
|April 2020
Meeting the excitable team behind auto-battler spin-off DOTA UNDERLORDS.

Sequestered well away from other game teams at Valve, the 30-odd people making Dota Underlords are having a lot of fun. They’re loud and competitive, playing instruments on breaks from coding and jumping at the chance to down tools and play their game for a while. After a year of growth and work, they’re preparing to release season one of Underlords this month—February 25. I visited the team, talked about their development, and got a look at what’s new in the game’s 1.0 version. What really struck me is that they’re still in love with their game in a way, unlike many other teams I’ve spoken to. Even in a studio with a healthy work environment, the time before release is still fraught and stressful. The Underlords team seems to just want to keep making Underlords.
Dota Underlords is a standalone spinoff from the main game. It’s inspired by a mod, Dota Auto Chess, that has gone on to spawn a whole new genre. A simple hook makes the hero-drafting gameplay of the new auto battles almost like a kind of strategic slot machine, fun both sitting at a desktop and on mobile. They’re colorful games, forcing you to stay on your toes, but still offering downtime between rounds. Brad Muir, coder, and designer on Underlords, feel just that way about it. “I’ll go to the bathroom at round 12 and 13,” he says, to laughter from his teammates. “Whatever, it’s fine, I’m doing fine, I can just skip out on it and it’s OK.”
For a studio that makes notoriously innovative games making a spinoff from Dota 2, what is perhaps the most complex competitive game in the world today, Muir’s attitude came as a surprise. But I shouldn’t have been surprised. There’s a lot that’s unusual about Dota Underlords.
Denne historien er fra April 2020-utgaven av PC Gamer US Edition.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size