Prøve GULL - Gratis
COUNTER - STRUCK
PC Gamer US Edition
|May 2020
VALORANT, Riot’s first departure from the League of Legends universe, is a surprisingly traditional competitive shooter.
Huddled alone in a corner near bombsite A, I knew I didn’t have a chance of sneaking in and planting the package strapped to my back. The defense had just wiped out the other four members of my team, and they knew the bomb was close. They’d be waiting to dome me as soon as I stepped around a corner. So instead I activated my ult, an ability I’d been charging up for half a dozen rounds. After a tense, vulnerable few seconds, I teleported clear across the map to bombsite B and armed the bomb, adrenaline pumping at the thought of pulling off a 1v4 upset.
“Unloseable!” says League of Legends shoutcaster David ‘Phreak’ Turley, who was helping my team of journalists learn the basics of Valorant, Riot’s new competitive shooter. Unloseable for him, maybe. It was meant to be encouraging, but unfortunately, Turley underestimated my ability to choke under pressure. The defence raced to my bomb site and I fumbled my other remaining abilities, throwing down smoke clouds that blinded me as much as they did them. Instead of hiding to scare off an attempted disarm, I went in—and down—guns blazing. They had just enough time to defuse my unloseable victory.
I’m still mad I blew my chance at glory, but the thrill of that moment has stuck with me. It showed how dramatically a well-timed ability in Valorant can alter a match, and made me think ‘OK, maybe Riot has something here’. Because at first, I wasn’t so sure. Hero abilities allow for clever strategies and exciting upsets, but look past them, and Riot Games has fundamentally spent the last five years building Counter-Strike.

TEAMFIGHT TACTICAL
Denne historien er fra May 2020-utgaven av PC Gamer US Edition.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA PC Gamer US Edition
PC Gamer US Edition
PREY
One of the most creatively ambitious FPS games of all time.
7 mins
January 2026
PC Gamer US Edition
"Makes me feel more like I'm lost in Holmes' mind palace"
Felt delightfully cosy and smug while playing SHERLOCK HOLMES: THE AWAKENED
2 mins
January 2026
PC Gamer US Edition
"I'm dripping with gore"
SILENT HILL F is, so far, a violent treat
1 mins
January 2026
PC Gamer US Edition
RELOOTED
Robbing the robbed back from those who robbed it
2 mins
January 2026
PC Gamer US Edition
UP TO SCRATCH
SCRATCH AND REVEAL challenges perceptions of gender
1 min
January 2026
PC Gamer US Edition
PEAK
Climbing with your friends just got more stressful.
3 mins
January 2026
PC Gamer US Edition
SCHOOL DAZE
Revisiting the school of hard knocks in BULLY
2 mins
January 2026
PC Gamer US Edition
GET STARTED IN BATTLEFIELD 6
Load up on guns and bring your friends.
2 mins
January 2026
PC Gamer US Edition
THE ETHICS OF EATING FLESH, A QUEASY QUEST IN DREAD DELUSION
Plenty of RPGs bang on about choice and consequence—this delivers.
3 mins
January 2026
PC Gamer US Edition
THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED
You just can't get the staff: Crispin the Preposterous's grand finale
7 mins
January 2026
Translate
Change font size
