Prøve GULL - Gratis
COUNTER - STRUCK
PC Gamer US Edition
|May 2020
VALORANT, Riot’s first departure from the League of Legends universe, is a surprisingly traditional competitive shooter.

Huddled alone in a corner near bombsite A, I knew I didn’t have a chance of sneaking in and planting the package strapped to my back. The defense had just wiped out the other four members of my team, and they knew the bomb was close. They’d be waiting to dome me as soon as I stepped around a corner. So instead I activated my ult, an ability I’d been charging up for half a dozen rounds. After a tense, vulnerable few seconds, I teleported clear across the map to bombsite B and armed the bomb, adrenaline pumping at the thought of pulling off a 1v4 upset.
“Unloseable!” says League of Legends shoutcaster David ‘Phreak’ Turley, who was helping my team of journalists learn the basics of Valorant, Riot’s new competitive shooter. Unloseable for him, maybe. It was meant to be encouraging, but unfortunately, Turley underestimated my ability to choke under pressure. The defence raced to my bomb site and I fumbled my other remaining abilities, throwing down smoke clouds that blinded me as much as they did them. Instead of hiding to scare off an attempted disarm, I went in—and down—guns blazing. They had just enough time to defuse my unloseable victory.
I’m still mad I blew my chance at glory, but the thrill of that moment has stuck with me. It showed how dramatically a well-timed ability in Valorant can alter a match, and made me think ‘OK, maybe Riot has something here’. Because at first, I wasn’t so sure. Hero abilities allow for clever strategies and exciting upsets, but look past them, and Riot Games has fundamentally spent the last five years building Counter-Strike.
TEAMFIGHT TACTICAL
Denne historien er fra May 2020-utgaven av PC Gamer US Edition.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size