Prøve GULL - Gratis
Divinity: Fallen Heroes
PC Gamer US Edition
|June 2019
A fantasy tactics game set in the world of Divinity: Original Sin

Late last year, Larian—the Belgian developer behind the Divinity series— said it was moving on to “new stuff” after the success of our 2017 Game of the Year, Divinity: Original Sin 2. And now we know what that project is—an RPG-infused turn-based tactics game called Divinity: Fallen Heroes which continues the story of Original Sin 2.
The focus in this game will be on squad-based strategic combat, but it’ll retain some of the role-playing elements that define the Divinity games, namely talking to people, character relationships, customization, and choices that alter the course of the story. For many Divinity fans this will be a surprising change of direction, even though Larian has made some strategy games in the past. I talked to the studio’s founder, Swen Vincke, about what we can expect from the upcoming Fallen Heroes.
“We’re huge fans of tactics games,” he says. “Into the Breach was one of our favorite games of last year. When we were making Original Sin 2 we had a lot of discussions about things that we could change in the combat, but we didn’t have time. So we thought, what if we make a tactics game?
“But in our game, story will define everything that happens in the missions, and everything that happens in the missions will define the story. And from this, Fallen Heroes was born.”
Set a few years after Original Sin 2, Fallen Heroes sees the return of Lucian the Divine, who tasks you, a commander, with arresting the half-demon Malady.
“She has stolen powerful doomsday weapons from the Divine Order, and they’re afraid she’ll use them in a fit of anger,” says Vincke. “But things are not what they seem.”
Denne historien er fra June 2019-utgaven av PC Gamer US Edition.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size