Prøve GULL - Gratis
Can GOG Galaxy 2.0 Unify PC Gaming's Messy Collection Of Clients?
PC Gamer US Edition
|November 2019
Can GOG Galaxy 2.0 unify PC gaming’s messy collection of clients?

Though Steam is still the dominant retail force in PC gaming, the scene is starting to fragment. EA has Origin, Ubisoft has Uplay, Microsoft has an arcane catacomb of systems that loosely resembles a storefront, and with the arrival of the Epic Games Store, we’re opening more launchers than ever. At PC Gamer our taskbars are busy with quick-launch icons for different clients, and it’s enough to make us keen for the PC gaming equivalent of a universal remote— one client to rule them all. This is the problem that GOG has set out to solve with GOG Galaxy 2.0.
“We took a look at a couple of popular titles,” says designer Piotr Karwowski. “Fortnite, PUBG, Apex Legends, Overwatch, Rainbow Six: Siege, Destiny, Sea of Thieves, League of Legends, Dota, World of Tanks. We picked the ones that we believe are big, popular, there’s no scientific method behind this. We checked if you need a launcher to play those—and by the way, this is not the evilest example you can find, actually, we realized that for just those ten games you need eight different clients.
“I’m pretty sure that there are games where you need two different clients, because you buy a game on a platform, and the platform opens the client.” GOG Galaxy 2.0 has been in development for two years and hopes to serve as a master client that lets you quickly launch any game on your PC irrespective of the platform the game is tethered to. I watch as Karwowski signs into Battle.Net using Galaxy 2.0.
Denne historien er fra November 2019-utgaven av PC Gamer US Edition.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size