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RESIDENT EVIL 3 Jill-in' like a villain

Official PlayStation Magazine - UK Edition

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April 2020

Would we like to switch to Aim Assisted mode? This embarrassing and frankly condescending question keeps cropping up as OPM repeatedly dies at the hands of its Nemesis. No, we would not,we do have some pride. Besides, it’s not our aim that’s the problem. It’s Nemesis. He’s big, he’s a bully, and it’s just not fair.

RESIDENT EVIL 3 Jill-in' like a villain

“NEMESIS IS DESIGNED TO CHASE JILL RELENTLESSLY.” Twenty years ago, playing the original fixed-camera survival horror on our PS1, we had the same problem. We can distinctly remember screaming, “Oh, leave me alone!” at our fat cathode-ray-tube TV as the Pursuer cropped up yet again to ruin a perfectly nice bit of rummaging down the side of dumpsters for green herbs.

Nemesis is designed to chase Jill relentlessly. It’s Resident Evil 3’s standout feature. But as if the original game’s Big Bad wasn’t big and bad enough, the one in this reboot makes his ancestor seem kitten-like – and you can blame the Resident Evil 2 reboot for that, since that game’s Tyrant set a new benchmark. Nemesis is way smarter than the Tyrant, moves nimbly for his size, has prehensile tendrils that ensnare you and, at one point, has a flamethrower. Yeah, this isn’t going to be easy.

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