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CYBERPUNK 2077

Official PlayStation Magazine - UK Edition

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October 2020

CYBERPUNK 2077

CYBERPUNK 2077

PROJEKTING THE_FUTURE

_Cyberpunk 2077’s art team talk to Oscar Taylor-Kent about creating the hot looks, fast rides, big guns, and slick cyberware that defines Night City

Every city has its soul: Liverpool’s cheek, London’s edginess, Madrid’s non-stop sociability, New York’s drive. Building an RPG world as vibrant and dense as Cyberpunk 2077’s is some undertaking, especially if you want it to feel like a living, believable space that’s faithful to the ’80s techno-futuristic style of the tabletop RPG it’s based on, Cyberpunk 2020. How do you give a virtual city a real soul – put the ghost in the machine?

“The first stage was just looking for the actual art style, and it was this kind of problematic question – are we making a futuristic game, or making some kind of retro-futuristic game, or are we completely leaving the game in the ’80s?” explains Pawel‚ Mielniczuk, the game’s art director, responsible for characters, vehicles, and weapons. He explains that part of the pre-production process was creating hundreds of pieces of concept art looking for the perfect style. “We ended up with some kind of a blend. We definitely decided that we don’t want to make a futuristic game that is an expansion of our reality. [It’s] this kind of dystopian future where things went kind of wrong, where humanity never stopped emitting carbon […] and destroying nature – erasing nature – from the face of the planet and just didn’t stop expanding. Which led to the corporate wars and disasters, you know, tossing meteorites at the planet – there’s this kind of story in Cyberpunk in the original rulebook.”

FLERE HISTORIER FRA Official PlayStation Magazine - UK Edition

PLAY Magazine UK

PLAY Magazine UK

NOT SO SILENT

With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in

time to read

11 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Late night with the devil

My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.

time to read

10 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

NCE BITTEN, THRICE SNEAKY

We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.

time to read

5 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Crimson Desert

Devils may cry, and so might you after this

time to read

3 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Spine

Looking to equal gun-fu classics

time to read

3 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Lost Records: Bloom & RageTape 1

Hitting play on Don't Nod's coming-of-age tale

time to read

3 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

PS5 Pro to launch

PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar

time to read

3 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Batman: Arkham Asylum

15 years!? Holy depressing passing of time, Batman!

time to read

1 mins

October 2024

PLAY Magazine UK

PLAY Magazine UK

The Elder Scrolls Online: Gold Road

Keeping us engaged with the carat-and-stick approach

time to read

3 mins

October 2024

PLAY Magazine UK

PLAY Magazine UK

Alan Wake 2: Night Springs

Keepin' it weird

time to read

2 mins

October 2024

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