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Letter from Silent Heaven: A Love Letter to Silent Hill 2

GameOn Magazine

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Issue 146 - Dec 2021

Charr sends love to those quiet places.

- Charr Davenport

Letter from Silent Heaven: A Love Letter to Silent Hill 2

In the early infancy of the PlayStation 2, TeamSilent, a small development team within Konami Computer Entertainment Tokyo (KCET), created a vision more so than a game. Celebrating its 20th year on 24th September, Silent Hill 2 is still an important piece of horror media and videogame history. There’s a reason for that.

To fully understand the picture, however, one must not go back to the game’s release on 24th September 2001, but instead September 1996, when Silent Hill began development under the then-unnamed Team Silent. Rumoured to be made of employees who had failed other projects, Team Silent had a rocky start and were tasked by Konami to create a Resident Evil clone for the PlayStation in an attempt to appeal to American videogame audiences. As time went on, the project made little progress until the small team made the decision to ignore Konami’s original orders and create a game of their own, a game beyond a clone.

To go beyond that of a normal horror game, Silent Hill had a focus on psychological horror. The goal was to make the player think, as well as fight. It was here that Team Silent first implemented the “fear of the unknown,” something that would lead to much bigger things in 2001. Silent Hill was released for the original PlayStation on 23rd February 1999 and would go on to be highly reviewed as well as high selling.

But this isn’t about that game.

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Hello, and welcome to Valvidian, where you'll be starting your first day in a new role (brought to you by your friend Sam), and where you'll finally make use of your customer service degree! Now, as a remote worker, you won't have many perks, but you don't even have to leave your office.

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Guards II: Chaos in Hell

Have you ever wanted a game that you could play in the background without requiring hours of your emotional time? I'm talking about a game that you can pick up after a long break and not have to spend half your playtime trying to figure out what happened the last time you played. Well, that's the kind of game Guards II: Chaos in Hell from developer Battlecruiser Games wants to be, so let's see if this is a journey into Hell that is worth taking, or if you’d be better served playing Minesweeper again.

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