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Is Monster Hunter Becoming Too Easy?
GameOn Magazine
|Issue 141 - July 2021
Dylan believes hunting monsters has never been easier

So, over the past few weeks I’ve been playing Monster Hunter Rise and I can safely say it's one of my games of the year next to Persona 5 Strikers. My first Monster Hunter game was 4 Ultimate, with well over a thousand hours in the game. I hit the maximum Hunter Rank, beat a majority of the quests (except one in single-player and one in multiplayer) and collected a majority of the Greatswords available in the game. Heck, I’ve even beaten a few Fatalis. I was not a Monster Hunter fan until my brother gave me this game.
And I lost all that skill when I went over to Monster Hunter World.
It introduced a lot of changes to the Monster Hunter formula, streamlining many gameplay systems and generally making things more user-friendly and less clunky, where I think most of the difficulty was in the older games. There are no quest fees anymore, if you forget to eat you can eat at camp, gathering is a simple button press, fast travel between several sub-camps. These changes were made to stop wasting your time with guesswork or tedious gathering and get you back into the main draw of the game: fighting monsters. I couldn’t go back to the old style because I have so much control over my hunter in the modern games that I can’t relinquish that anymore.
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