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Borderlands 3
GameOn Magazine
|Issue 120 - November 2019
It’s been seven years since Borderlands 2, and this long-awaited sequel takes us back to the dry deserts of Pandora with a new roster of Vault Hunters and a whole lot of guns.

Taking place well after the end of both Borderlands 2 and the spin-off Tales from the Borderlands, it focuses on new villains, the twins Troy and Tyreen Calypso and their bandit cult, the Children of the Vault as they endeavor to find the Great Vault.
This sees you as one of four new Vault Hunters; Amara, FL4K, Zane, and Moze, attempting to foil the twins’ efforts as it becomes apparent that them finding the Great Vault would be catastrophic. The planet-hopping story won’t win any awards but is paced well, has some heartfelt as well as hilarious moments and constantly has you visiting new environments and characters, many of whom return from previous games including some fun and surprising cameos.
Gameplay-wise the game feels very much like more Borderlands which is no bad thing: a lot of Borderlands’ mechanics and overall appeal has been buffed to a sheen at this point so expecting wholesale changes was unlikely. There have been plenty of tweaks and adjustments to the games’ formula that make an appreciable difference to the moment to moment gameplay however.
For starters, each of the four classes now have a much more elaborate perk tree setup, giving access to three base action skills compared to being designed around a single skill. This is expanded on further by having various modifiers for the skills that become available as you spend points in the trees. This opens up a much more interesting set of options for build diversity.
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