Prøve GULL - Gratis

Shock and Aug

Official PlayStation Magazine - UK Edition

|

September 2016

Stealth, shooting and everything in between. Ben Tyrer gets to grips with the many ways of playing Deus Ex: Mankind Divided_.

Shock and Aug

Dubai, 2029. The skyline is littered with half-built hotels that look unlikely to be finished. In one of those failed construction projects – the forlorn Desert Jewel Hotel – a trade is about to take place between Iraqi smuggling cartel The Jinn and an arms dealer known as Sheppard. We’re flying overhead as returning cyborg Adam Jensen, who’s now part of Interpol in the covert Task Force 29, in a swish jet that doubles as a command centre. A pop-up message gives us a stark choice: play lethally or non-lethally? It’s never that simple, of course, with Deus Ex – so over the course of the game’s first eight hours, we push Jensen to his limits to find out if Mankind Divided can really be played any way we want.

STEALTH_

Snapping necks and playing hide and seek through the opening two hours of Adam Jensen’s grand return_

AUGS USED Smart Vision, Wayfinder Radar_

Dubai is Mankind Divided’s tutorial city, a relatively linear way to reintroduce yourself to its fractured future. Jensen skydives without a ’chute, the big show-off using his Icarus Landing Augmentation for a pain-free touchdown on the hotel’s roof. Scanning with the Smart Vision Aug reveals two Jinn members milling about. Their positions noted, we punch through a brick wall and head their way.

The pair is patrolling a room filled with abandoned construction equipment – a click of sees us sliding into cover against the gear. The first guard walks towards us and we easily knock him out from behind cover with a tap of. The elaborate takedown animations return, with Jensen grabbing the unlucky sod, punching him into a sleep that’ll last for days and then yanking him back behind the cover.

FLERE HISTORIER FRA Official PlayStation Magazine - UK Edition

PLAY Magazine UK

PLAY Magazine UK

NOT SO SILENT

With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in

time to read

11 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Late night with the devil

My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.

time to read

10 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

NCE BITTEN, THRICE SNEAKY

We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.

time to read

5 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Crimson Desert

Devils may cry, and so might you after this

time to read

3 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Spine

Looking to equal gun-fu classics

time to read

3 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Lost Records: Bloom & RageTape 1

Hitting play on Don't Nod's coming-of-age tale

time to read

3 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

PS5 Pro to launch

PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar

time to read

3 mins

December 2024

PLAY Magazine UK

PLAY Magazine UK

Batman: Arkham Asylum

15 years!? Holy depressing passing of time, Batman!

time to read

1 mins

October 2024

PLAY Magazine UK

PLAY Magazine UK

The Elder Scrolls Online: Gold Road

Keeping us engaged with the carat-and-stick approach

time to read

3 mins

October 2024

PLAY Magazine UK

PLAY Magazine UK

Alan Wake 2: Night Springs

Keepin' it weird

time to read

2 mins

October 2024

Translate

Share

-
+

Change font size