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Render A Surreal Sci-Fi Character

ImagineFX

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March 2019

Illustrator Audra Auclair taps into the influence of music to inspire a cyborg femme concept with bright hues and expressive lines.

Render A Surreal Sci-Fi Character

I’m often asked how I get my ideas. I honestly recycle a lot of my favourite features/themes to fit what I’m trying to express in an artwork. Preferring a balance of beauty, edge and the surreal, I use the human form to hint at undertones of emotions.

You can express a lot through something that appears merely aesthetic. A mask is a nod towards disassociation, a huge third eye expresses existentialism, a demon’s horns symbolise the dark side of humanity, and bright colour is used as a juxtaposition against dark undertones.

Using anatomy in this way isn’t new, but that’s okay. To me, art is firstly a form of therapy, secondly a relationship, and thirdly a skill/job. Artists usually desire to be unique, but it’s important to remember that most ideas have been done before. If you relieve yourself of that pressure, you allow yourself to experiment and grow. Let your brain take you where it naturally wants to go.

If you can’t express what you wish to, then it’s likely you need to focus on fundamentals. Learning fundamentals helps considerably when exploring surrealism. If you’re too stiff and focused on fundamentals you should loosen up in a sketchbook or use abstraction to create new shapes and ideas. My workshop will show you the technical side of how I created my cover art and explain my inspiration behind it.

1 Inspiration and concept

FLERE HISTORIER FRA ImagineFX

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Aleksandra Wójcik

Aleksandra's a self-taught artist who began with traditional art before moving into 3D and environment concept art. She creates immersive worlds for games and films, blending realism with imagination, atmosphere and storytelling.

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Lilly Wolters

Art was an escape for Lilly, who originally comes from a computer science background. \"Femininity and fantasy is at the core of my art, where clean line art meets magical elements to create soft yet powerful portraits.\"

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Steve Bentley

Steve originally trained in traditional animation, but found himself moving into illustrating comic art and graphic novels. He has just finished writing and illustrating his first graphic novel, which is due out late next year.

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