Prøve GULL - Gratis
Photoshop & Blender: THE LAST OF US ENVIRONMENT ART
ImagineFX
|September 2020
See how One Pixel Brush concept artist Balázs Ágoston creates an interior for the video game The Last of Us Part II
I always try to find the right balance when implementing 3D into my workflow. During my time working on The Last of Us Part II, I found that maintaining 75 per cent 3D for interiors and 25 per cent 3D for the exteriors worked well.
For this workshop I’ll explain how to deliver a complex interior scene. I work with Blender because it handles complex scenes effectively, even on a low-powered setup. The program’s huge amount of Add-ons have become part of my workflow. I’ll be touching on topics such as texturing techniques, finding the best composition, preparing assets ahead of time and lighting the scene.
Preparing for the Photoshop phase is also key. Choosing the right render paths can save time because you can produce loose-looking areas that are easy to finish in Photoshop. Photobashing techniques can quickly introduce greater realism, and with the right amount of research you can solve a lot of issues that you wouldn’t have time to do in 3D. This workshop covers just a few of the aspects I consider when developing complex interior concepts. I hope you enjoy it!

1 Develop a 3D block-out
I build up the foundation of my 3D scene based on the client’s layout. The setting is an antique pottery shop. The building’s façade, windows and furniture all have to convey the idea of an average shop selling pottery and other items in Seattle. The client sends me several reference photos to point me in the right direction.
Denne historien er fra September 2020-utgaven av ImagineFX.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA ImagineFX
ImagineFX
Aleksandra Wójcik
Aleksandra's a self-taught artist who began with traditional art before moving into 3D and environment concept art. She creates immersive worlds for games and films, blending realism with imagination, atmosphere and storytelling.
1 min
Christmas 2025
ImagineFX
Lilly Wolters
Art was an escape for Lilly, who originally comes from a computer science background. \"Femininity and fantasy is at the core of my art, where clean line art meets magical elements to create soft yet powerful portraits.\"
1 min
Christmas 2025
ImagineFX
Steve Bentley
Steve originally trained in traditional animation, but found himself moving into illustrating comic art and graphic novels. He has just finished writing and illustrating his first graphic novel, which is due out late next year.
1 min
Christmas 2025
ImagineFX
Create a Quick Editorial Illustration in a Realistic Style
Learn how to maximise creativity in a professional environment with industry veteran Óscar Lloréns
1 min
Christmas 2025
ImagineFX
CREATE CONCEPTS FOR VIDEO GAMES
Rahul Chandwaney reveals his Blender workflow tips for producing studio-quality, informative environment concepts
7 mins
Christmas 2025
ImagineFX
ASUS ProArt PA32UCDM
The latest display from ASUS packs a hefty HDR punch that blows away any LCD-based monitor, but stumbles slightly when it comes to connectivity
1 mins
Christmas 2025
ImagineFX
FIVE MINUTES WITH VICTOR HUGO
Learn what the Brazilian artist has to say on fan art and not being defined by your work
2 mins
Christmas 2025
ImagineFX
Geekom IT15
BOX OF TRICKS Incredibly compact, the Geekom IT15 offers great CPU performance for under a grand. If only the GPU were stronger
2 mins
Christmas 2025
ImagineFX
PUT STORYTELLING FRONT AND CENTRE
Tony Valente reveals why telling a compelling story in your manga art is just as important as mastering core art techniques
5 mins
Christmas 2025
ImagineFX
CRAFTING WORLDS THROUGH MEMORY
Discover how Carla Cordelia incorporates elements of her daily life and memories into one-of-a-kind environment concepts
7 mins
Christmas 2025
Translate
Change font size
