Prøve GULL - Gratis
Paul Kidby
ImagineFX
|September 2017
Making false teeth, firing flaming arrows and painting magic wossname: the British artist tells Gary Evans about his long and eventful career.
Paul Kidby grew up in suburban London in the 1960s and 70s. As a boy, there was a house on his street that he found fascinating. In the window was a skeleton. And when he heard what this lady did for a living, he found her house all the more fascinating. But he was well into his teens before he dared knock on the door of Miss Ockingdon’s.
At that time, he’d just dropped out of sixth form and worked on a Youth Opportunity Program making false teeth. He’d been interested in art from a young age. He’d make plasticine models of the orcs and elves from the books his big sister would read to him
He was always drawing, too. He had plenty of supplies, since his dad was a stationary salesman. As a teenager, he drew imaginative pieces influenced by his two interests: fantasy literature and punk rock – The Lord of the Rings and The Jam, War of the Worlds and The Clash. Aged 17, Paul “plucked up the courage” to introduce himself to Miss Ockingdon.
“Miss Ockingdon,” he says, “had been an anatomical artist working in operating theatres, and was an adept draughtswoman and calligrapher. She had taught art at Ealing Art College. Her students included Pete Townsend, Freddie Mercury and Ronnie Wood.
“She told me, in no uncertain terms, that if I was serious about becoming an artist, I had to learn the nuts and bolts of my craft, starting with perspective, anatomy and composition. I had to ditch my imaginative illustrations and start drawing from life.”
Paul visited Miss Ockingdon every week. She critiqued his work and set him challenges. Technically, he learned a lot from her. But above all else he learned that to be a successful artist you need discipline. “It was the start,” the illustrator and sculptor says, “of a life-changing process in my artistic development.”
Denne historien er fra September 2017-utgaven av ImagineFX.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA ImagineFX
ImagineFX
ZBrush, Blender & Procreate COLOUR YOUR 3D ARTWORK
Entei Ryu reveals how she sculpts and paints Triceratops and T-Rex, two characters from her BONEGIRL series
1 min
March 2026
ImagineFX
Canon imagePROGRAF PRO-310
Artists and photographers who create gallery-quality prints of their work will want to make room in their studio for Canon's latest printer
1 mins
March 2026
ImagineFX
Acer Swift Edge 14 Al
This beautiful laptop delivers on design, but what about the amount of computing power on offer?
1 mins
March 2026
ImagineFX
CONCEPT A MOODY CYBERPUNK SCENE
Oleg Topor uses a variety of creative techniques to portray a meeting of criminals in the depths of a futuristic city
3 mins
March 2026
ImagineFX
LET THE STORY LEAD THE DESIGN
Nelson Tai takes cues from his personal sci-fi project when constructing a hardworking droid
1 mins
March 2026
ImagineFX
LORCAN THE LITERATE
Arne Billen believes that conceptual contrast can lead to a successful design. He demonstrates this with Lorcan, a character from his D&D campaign who combines literacy with a fighting spirit
1 mins
March 2026
ImagineFX
Secretlab Magnus Evo
REAL STEEL Does this pro sit-to-standing desk rise to the occasion?
1 min
March 2026
ImagineFX
MAKE USE OF FILTERS
Concept artist Brandon Liao gives insights into his visual development work on Spectre Divide
1 mins
March 2026
ImagineFX
ENHANCE ANY 3D MODEL BY APPLYING TEXTURES
Ant Ward explains how UVs and texture maps are an easy way to add detail to a 3D object
1 mins
March 2026
ImagineFX
Karim Yasser Ahmed
Karim is a senior lighting artist with over seven years of experience in AAA games. He loves working on environment lighting: “I treat my environment as a canvas that is getting lit as a painting, and I truly enjoy this process.”
1 min
March 2026
Translate
Change font size
