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Future Shock

Edge

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November 2018

How CD Projekt Red is making sci-fi real in Cyberpunk 2077, a game years ahead of anything we’ve ever seen before

- Jen Simpkins

Future Shock

We hardly know where to look. Every inch of Night City’s Watson district is alive with detail, denser and richer than anything we’ve ever seen in a videogame before. Normally in a scene like this there’s a particular focal point – in Cyberpunk 2077, everything is a focal point. Over to the left pedestrians pour over a crossing; in the foreground two tattooed Slackers lounge on a low concrete wall as the sun beats down. Hundreds more people, chattering, no single one the same, sweep past protagonist V as he pushes against the crowd. Blinking neon signs boast ‘live nude’ on the sides of skyscrapers; advertisements for NiCola soda blare out jingles. As V turns a corner into a bustling side street, what looks to be a religious group – cybermonks, if you will – shuffle past, hands tucked inside of billowing sleeves, heads threaded with glinting metal.

Said side street is flanked by stalls, their vendors loudly trying to catch V’s attention, the sizzle of pad thai in the air. As he reaches the entrance to a seedy back alley, something finally holds our gaze: a cherry blossom tree, growing impossibly out of the side of a building. It’s not real, of course – it’s a hologram, flickering almost imperceptibly as its pink petals fall and melt away into nothingness overhead. And in that moment we understand what makes Night City so alluring: we are entranced by a vision of a reality where the grass on the other side is so green it’s neon.

By all appearances,

FLERE HISTORIER FRA Edge

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Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

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Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

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Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

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Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

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MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

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BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

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LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

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3 mins

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CINDER CITY

Only collective effort can save this futuristic Seoul

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5 mins

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AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

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16 mins

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BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

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