Magzter GOLDで無制限に

Magzter GOLDで無制限に

10,000以上の雑誌、新聞、プレミアム記事に無制限にアクセスできます。

$149.99
 
$74.99/年

試す - 無料

PREY BY PROXY

PC Gamer US Edition

|

May 2023

Surviving Talos 1 without (directly) killing any Typhon.

- Rick Lane

PREY BY PROXY

As an immersive sim obsessive, Prey should rank highly among my favourite games. Yet when I first played Arkane’s ode to System Shock back in 2017, I didn’t fully get along with it. I admired much of what it did – the art-deco labyrinth of Talos 1, the freeform exploration, those exquisitely tricksy Mimics playing the solar system’s deadliest game of hide and seek.

Despite this, something didn’t click. I’ve thought about it often in the years since (like I said, I’m an obsessive), and I’ve concluded the problem lies with Prey’s combat. I relied on shotguns and psychoshock too heavily in my first run, and combat perhaps isn’t Prey’s greatest strength. Consequently, I’ve decided to try the game again, but with the added rule that I’m not allowed to kill any enemies in the game directly.

To be clear, I’m still allowed to eliminate any Typhon I encounter, but only through indirect methods. I’m not allowed to shoot them, blast them with psychokinetic powers, smash them with a wrench, or harm them in any way such that you could trace a straight line from my weapon to the alien corpse by my feet. As for what I can do, we’ll find out as I go. It’s been nearly six years since I last played Prey, and my memory of it is fuzzier than that of a TranStar employee after a Neuromod removal.

My plan is to play the game on normal difficulty, but with weapon degradation and ‘traumas’ (specific injuries that have negative effects) switched on. These were added after 

PC Gamer US Edition からのその他のストーリー

PC Gamer US Edition

CODEBREAKERS

Threatened by homogeneity, PC gaming needs proprietary engines more than ever

time to read

4 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

JOY OF HEX

Nightdive's HERETIC + HEXEN remaster plays with the past to entertain the future

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

BALMORA, FROM THE ELDER SCROLLS III: MORROWIND

The RPG town that became more than just a hub: it was home.

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED

Is it possible to survive in Oblivion with nothing but stealth, Starlight and misplaced self-confidence?

time to read

7 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

HIT THE DECK

Despite their overwhelming popularity, handheld PCs raise some tricky questions

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

DRAKAN: ORDER OF THE FLAME

A classic action-adventure PC exclusive that still brings the heat.

time to read

5 mins

December 2025

PC Gamer US Edition

HOUSE OF FURY

Speaking to indie publishing powerhouse RAW FURY's CEO Pim Holfve about the key to its success

time to read

12 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

SMASH REMIX

The Super Smash Bros of your dreams, assuming you haven't slept since Y2K.

time to read

4 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

GHOST IN THE PC

On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making

time to read

11 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

"Your techbro boss is absolutely ready to replace you with AI"

A job your parents won't understand is the most relatable part of TRUER THAN YOU

time to read

2 mins

December 2025

Translate

Share

-
+

Change font size