試す 金 - 無料
PLOD OF WAR
PC Gamer US Edition
|September 2024
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
In retrospect, the original Hellblade was never going to be an easy game to make a sequel to. Protagonist Senua’s personal journey to self-acceptance was introduced and fully resolved, and most of the events of the story were seemingly hallucinations. That doesn’t give you a lot to springboard off into a wider world, and indeed Hellblade 2: Senua’s Saga struggles throughout to rise to that challenge.
Seeking to stop the Viking raids on her homeland at their source, Senua allows herself to be captured and brought to Iceland, with bloody vengeance on her mind. But she arrives to find a cursed land where the people live in fear of man-eating giants and, now trapped in Iceland herself, resolves to track down and slay them, recruiting the aid of local people and weirder allies as she goes. For the player, that means about eight hours of cutscenes, lightly interactive set-pieces, puzzles and sword fights.
It’s a visually spectacular world. The landscape is scanned in from the real world using photogrammetry, and Iceland’s bleak but beautiful vistas are just as startling and strange as any alien planet or fantasy realm. Mocap is used to phenomenal effect, both in the subtle performances of the human characters, and the deeply unsettling movements of the giants. There’s a robust photo mode, and I couldn’t help but snap shots of every horizon, skybox and character close-up. And it all runs smooth as butter, on my machine at least, with no bugs or stuttering or even a loading screen along the way.
But what kind of world are we in, here? The dark fantasy setting creates an immediate disconnect with what Hellblade is supposed to be about.
MIND GAMES
このストーリーは、PC Gamer US Edition の September 2024 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
PC Gamer US Edition からのその他のストーリー
PC Gamer US Edition
PREY
One of the most creatively ambitious FPS games of all time.
7 mins
January 2026
PC Gamer US Edition
"Makes me feel more like I'm lost in Holmes' mind palace"
Felt delightfully cosy and smug while playing SHERLOCK HOLMES: THE AWAKENED
2 mins
January 2026
PC Gamer US Edition
"I'm dripping with gore"
SILENT HILL F is, so far, a violent treat
1 mins
January 2026
PC Gamer US Edition
RELOOTED
Robbing the robbed back from those who robbed it
2 mins
January 2026
PC Gamer US Edition
UP TO SCRATCH
SCRATCH AND REVEAL challenges perceptions of gender
1 min
January 2026
PC Gamer US Edition
PEAK
Climbing with your friends just got more stressful.
3 mins
January 2026
PC Gamer US Edition
SCHOOL DAZE
Revisiting the school of hard knocks in BULLY
2 mins
January 2026
PC Gamer US Edition
GET STARTED IN BATTLEFIELD 6
Load up on guns and bring your friends.
2 mins
January 2026
PC Gamer US Edition
THE ETHICS OF EATING FLESH, A QUEASY QUEST IN DREAD DELUSION
Plenty of RPGs bang on about choice and consequence—this delivers.
3 mins
January 2026
PC Gamer US Edition
THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED
You just can't get the staff: Crispin the Preposterous's grand finale
7 mins
January 2026
Listen
Translate
Change font size
