試す 金 - 無料
MOTOGP 23
PC Gamer US Edition
|September 2023
You'll want to pop a helmet on for this one

Milestone has been constructing something strange, rare and quite special over at its Milanese headquarters for a few years now. A licensed racing simulator of the 'careful what you wish for' variety, one so dedicated to realism that to all but the most seasoned and dedicated virtual riders, their MotoGP games are astonishingly difficult to survive a lap of without eating a large serving of gravel trap. Obviously, there was only one direction MotoGP 23 could have gone in: it's made it even harder.
Actually, you could make the argument that the addition of Al aids this year has made the game more accessible than it ever was. Peruse the pre-release press materials and IT you'll see a promo vid featuring Moto3 rider Jaime Masia, legendary MotoGP esports racer Trastevere73 and two under-10s all playing and enjoying it. That's not an inaccurate view of the racing game on offer here-with maximum assists, this is indeed a very accessible experience. But the simulation at the heart of the game is even more rigorous now, and when you turn those assists off and get a feel for what's really happening from the physics model-well, I'm not ashamed to say I find it outright scary.
START YOUR ENGINES
For the last two releases, the talking point was the braking. Prior to its jump over to Unreal Engine, Milestone's MotoGP series was pitched about two thirds towards simulation on the 'simcade' spectrum; forgiving but convincing, similar to the balance Codemasters' F1 series perennially occupies. But lately it's gone all-in on simulation, a fact you were made aware of the first time you slammed on the brakes, as your muscle memory from MotoGPs 2013-2019 had taught you, and watched your rider enter Earth's orbit.
このストーリーは、PC Gamer US Edition の September 2023 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、9,500 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
PC Gamer US Edition からのその他のストーリー
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size