Magzter GOLDで無制限に

Magzter GOLDで無制限に

10,000以上の雑誌、新聞、プレミアム記事に無制限にアクセスできます。

$149.99
 
$74.99/年

試す - 無料

MELTDOWN

PC Gamer US Edition

|

July 2024

Your biggest threat in FROSTPUNK 2 isn't a storm of snow. It's the tide of humanity

- Rick Lane

MELTDOWN

At 11 Bit studios’ office in Warsaw, game director Kuba Stokalski is trying to show me Frostpunk 2. But the citizens of New London, the game’s virtual metropolis, have other priorities. Food and fuel are both running low, meaning large portions of the city are hungry and cold. Stokalski’s recently built extraction district is finally producing coal, but he’s placed it too close to several residential areas, causing a sharp uptick in squalor. Now, the city’s representative Council is about to conduct its first vote—to decide whether to oust Stokalski as its newly appointed Steward. “I’m not doing so well, and they see it.” Stokalski says, sounding flustered. “This isn’t going to be an easy one.”

Inside the Council’s circular hall, Stokalski has a small group of loyalists—known as Stalwarts—on his side. The rest of the Council comprises technophilic New Londoners, and more humanist Frostlanders, neither of whom are happy with Stokalski’s leadership. To get the votes he needs, Stokalski will have to grease some palms. He approaches the New Londoners with a deal, give him their approval, and I’ll put more resources into city development. “Let’s promise this and hopefully it will be enough,” Stokalski says.

The New Londoners agree, and Stokalski scrapes through the vote. If he hadn’t, the game would have been over—15 minutes from when it started. “We could have failed this first vote. It is not scripted,” he says, relieved. “We could have failed basically the third quest in the game.”

PC Gamer US Edition からのその他のストーリー

PC Gamer US Edition

CODEBREAKERS

Threatened by homogeneity, PC gaming needs proprietary engines more than ever

time to read

4 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

JOY OF HEX

Nightdive's HERETIC + HEXEN remaster plays with the past to entertain the future

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

BALMORA, FROM THE ELDER SCROLLS III: MORROWIND

The RPG town that became more than just a hub: it was home.

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED

Is it possible to survive in Oblivion with nothing but stealth, Starlight and misplaced self-confidence?

time to read

7 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

HIT THE DECK

Despite their overwhelming popularity, handheld PCs raise some tricky questions

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

DRAKAN: ORDER OF THE FLAME

A classic action-adventure PC exclusive that still brings the heat.

time to read

5 mins

December 2025

PC Gamer US Edition

HOUSE OF FURY

Speaking to indie publishing powerhouse RAW FURY's CEO Pim Holfve about the key to its success

time to read

12 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

SMASH REMIX

The Super Smash Bros of your dreams, assuming you haven't slept since Y2K.

time to read

4 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

GHOST IN THE PC

On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making

time to read

11 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

"Your techbro boss is absolutely ready to replace you with AI"

A job your parents won't understand is the most relatable part of TRUER THAN YOU

time to read

2 mins

December 2025

Listen

Translate

Share

-
+

Change font size