試す 金 - 無料
FAR REACHING
PC Gamer US Edition
|September 2024
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.

In 2004, the first-person shooter reached the zenith of its popularity. PC gamers worldwide were buzzing with anticipation for two massive games. In the left corner was Doom 3, id Software’s first entry in the series for a decade that looked set to deliver a revolution in graphics technology. In the right was Half-Life 2, the preposterously inventive sequel to what was generally considered the best shooter ever made. Already titans of the genre, both sequels promised cutting-edge visuals, new advances in FPS storytelling, innovations in physics and interactivity, and of course, mind-melting action.
But there was another shooter released that year, bearing no such pedigree, that you could argue was ultimately more influential than either of these games. Set across a lush archipelago of tropical islands, Far Cry blew a gaping hole in the FPS’ corridor constraints, showing the world the sandbox potential in hitherto the most linear of genres. It spawned not one, but two of the most successful first-person shooter series of all time, and helped pave the way for the modern open world game as we know it. It may even have changed how games were made, ushering in an era of faster, more dynamic game development.
All that, and it was created by a team barely out of school with zero professional experience. “Our team had absolutely no clue how to make games,” says Cevat Yerli, founder of Crytek and Far Cry’s director. “And [I was] asking them to compete against the very best in the world.”

Far Cry’s story begins, fittingly, in the Maldives. In 1996, Yerli was visiting the island on holiday. “I was lying on the beach and it was boring. There was nothing else to do,” he says. An avid gamer and hobbyist programmer whose favorite game at the time was the
このストーリーは、PC Gamer US Edition の September 2024 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
PC Gamer US Edition からのその他のストーリー
PC Gamer US Edition
CODEBREAKERS
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
4 mins
December 2025

PC Gamer US Edition
JOY OF HEX
Nightdive's HERETIC + HEXEN remaster plays with the past to entertain the future
3 mins
December 2025

PC Gamer US Edition
BALMORA, FROM THE ELDER SCROLLS III: MORROWIND
The RPG town that became more than just a hub: it was home.
3 mins
December 2025

PC Gamer US Edition
THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED
Is it possible to survive in Oblivion with nothing but stealth, Starlight and misplaced self-confidence?
7 mins
December 2025

PC Gamer US Edition
HIT THE DECK
Despite their overwhelming popularity, handheld PCs raise some tricky questions
3 mins
December 2025

PC Gamer US Edition
DRAKAN: ORDER OF THE FLAME
A classic action-adventure PC exclusive that still brings the heat.
5 mins
December 2025
PC Gamer US Edition
HOUSE OF FURY
Speaking to indie publishing powerhouse RAW FURY's CEO Pim Holfve about the key to its success
12 mins
December 2025

PC Gamer US Edition
SMASH REMIX
The Super Smash Bros of your dreams, assuming you haven't slept since Y2K.
4 mins
December 2025

PC Gamer US Edition
GHOST IN THE PC
On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making
11 mins
December 2025

PC Gamer US Edition
"Your techbro boss is absolutely ready to replace you with AI"
A job your parents won't understand is the most relatable part of TRUER THAN YOU
2 mins
December 2025
Listen
Translate
Change font size