DISPATCH
PC Gamer US Edition
|Holiday 2025
Superhero management in the Telltale mould
For those who've ever sat watching a superhero team-up movie and thought it looks like a logistical and HR nightmare—and we know you're out there—then AdHoc Studio has got the game for you. In Dispatch, you're the guy who decides which hero attends which calls for help.
It's not a new idea, but one that gets a fresh presentation from some visual design that makes it look like the best superhero TV show you've never watched, and a Telltale-style gameplay loop that sees you spending as much time talking to your hero team as you do sending them to get cats out of trees.
Funnily enough, several members of AdHoc Studio worked at the original Telltale Games on the Walking Dead games, and while the developer famous for The Wolf Among Us and Tales From the Borderlands folded in 2018 to be replaced by a studio of the same name with different founders, its spirit clearly lives on.
Dispatch makes use of a 2D art style that's so smooth that it could be part of the crop of recent superhero cartoons on streaming services. It makes great use of body language and facial expressions as Robert Robertson, formerly the superhero known as Mecha Man, becomes a dispatcher at SDN after losing his suit in an unspecified manner that will probably all become clear later in the game, especially as a screenshot of Mecha Man in his suit has been released.
The heroes themselves, for all their occasional familiarity, have clearly been a lot of fun to design. Robertson's team is made up of the usual selection of misfits and malcontents we've come to expect from any X-Men-alike, and some of the inspirations are pretty clear too. One is a man who's also a bat. One of them is a red lady with pointy ears, horns, and muscles.
HELLO SOLDIER
This similarity to Karlach apparently came as a surprise to Dennis Lenart, creative director of Dispatch and CTO at AdHoc Studio, when
このストーリーは、PC Gamer US Edition の Holiday 2025 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
PC Gamer US Edition からのその他のストーリー
PC Gamer US Edition
PREY
One of the most creatively ambitious FPS games of all time.
7 mins
January 2026
PC Gamer US Edition
"Makes me feel more like I'm lost in Holmes' mind palace"
Felt delightfully cosy and smug while playing SHERLOCK HOLMES: THE AWAKENED
2 mins
January 2026
PC Gamer US Edition
"I'm dripping with gore"
SILENT HILL F is, so far, a violent treat
1 mins
January 2026
PC Gamer US Edition
RELOOTED
Robbing the robbed back from those who robbed it
2 mins
January 2026
PC Gamer US Edition
UP TO SCRATCH
SCRATCH AND REVEAL challenges perceptions of gender
1 min
January 2026
PC Gamer US Edition
PEAK
Climbing with your friends just got more stressful.
3 mins
January 2026
PC Gamer US Edition
SCHOOL DAZE
Revisiting the school of hard knocks in BULLY
2 mins
January 2026
PC Gamer US Edition
GET STARTED IN BATTLEFIELD 6
Load up on guns and bring your friends.
2 mins
January 2026
PC Gamer US Edition
THE ETHICS OF EATING FLESH, A QUEASY QUEST IN DREAD DELUSION
Plenty of RPGs bang on about choice and consequence—this delivers.
3 mins
January 2026
PC Gamer US Edition
THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED
You just can't get the staff: Crispin the Preposterous's grand finale
7 mins
January 2026
Listen
Translate
Change font size

