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AST A KNIGHT'S TALE
PC Gamer US Edition
|Holiday 2024
How KINGDOM COME: DELIVERANCE 11, the most ambitious medieval RPG ever made, is taking in-game realism and player immersion to wondrous new heights.

Kingdom Come: Deliverance did something that no other RPG had tried to do before when it released back in 2018: create a game based in a fully-realized medieval world that prided itself in depicting the times and the lives of its characters in a very realistic way.
Here was an RPG in which Henry of Skalitz, the game’s raised-by-a-blacksmith peasant protagonist, was no ‘chosen one’ superhuman fantasy hero, cutting down foes with ease left, right and center, but instead a regular guy who needed to approach medieval life and the decisions he made in it with both eyes open to the world around him. Insult a noble? Then there’s going to be genuine consequences for the lowly Henry. Get caught stealing bread? Henry’s going to be branded, imprisoned and tarred reputationally as a thief. Take on a bunch of three heavily armed soldiers when all Henry is holding is a rusty sword, with which he has no training? Then there are going to be very swift, deadly consequences.

The effect of this approach by Warhorse Studios, the maker of the Kingdom Come: Deliverance series, on the RPG genre was refreshing, so much so that the original KC:D, despite launching notably rough around the edges, immediately became a classic and showed that Warhorse Studios was one to watch.
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