試す - 無料

THE MAKING OF JACKIE CHAN STUNTMASTER

Retro Gamer

|

Issue 267

MOST GAMES WITH A REAL PERSON'S NAME IN THE TITLE HAVE ACTUALLY VERY LITTLE TO DO WITH THEM. BUT THERE ARE SOME STARS WHOSE INFLUENCE ON A GAME GOES FAR BEYOND THEIR FACE AND VOICE. ONE OF THE MOST IMPORTANT OF THESE IS THE GREAT ACTION GOD HIMSELF: JACKIE CHAN

- PAUL KAUTZ

THE MAKING OF JACKIE CHAN STUNTMASTER

For decades, the name Jackie Chan has been synonymous not only with top-notch action, but also with an extra dose of slapstick. So it’s no surprise that the name has appeared on a number of game boxes over the last 40 years already (see the Rumble In The Box panel for more on that) – but none bigger than Jackie Chan Stuntmaster.

According to the game’s original developer Ian Verchere, Stuntmaster was planned as a Jackie Chan game from the very beginning, “I’ve always been a huge fan of Jackie’s films, and there are scenes from Armor Of God II: Operation Condor that could easily have been taken directly from Super Mario 64 levels. The pitch for me was simple: replace the Italian plumber with the most famous action movie star in the world. It didn’t need to be more complicated than that – make an excellent action platformer that captures the humour and physicality of Jackie Chan.”

This idea was met with some scepticism by the management of Radical Entertainment, but Ian soon pulled the ultimate rabbit out of the hat: the man himself! “The process was surprisingly simple: we basically called Jackie Chan up through his management, and the deal for exclusive rights to his animated likeness came together really quickly.” Which, according to Ian, wasn’t as expensive as you might think, given Jackie’s extremely high profile at the time, “I can’t say exactly, but it wasn’t more than $500,000.” And Jackie was more involved in the game than you might expect – more on that in the Mr Nice Superstar panel.

The game was supposed to be finished in the spring of 1999, but that didn’t happen. The next target date was the autumn of that year, and finally the spring of 2000, when it was finally released. The big question is, why did it take so long? “I wanted to make a game that was basically

Retro Gamer

このストーリーは、Retro Gamer の Issue 267 版からのものです。

Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、9,500 以上の雑誌や新聞にアクセスできます。

すでに購読者ですか?

Retro Gamer からのその他のストーリー

Retro Gamer

Retro Gamer

RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

time to read

12 mins

Issue 275

Retro Gamer

Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

time to read

4 mins

Issue 275

Retro Gamer

Retro Gamer

40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

time to read

4 mins

Issue 275

Retro Gamer

Retro Gamer

TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

time to read

3 mins

Issue 275

Retro Gamer

Retro Gamer

A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

time to read

1 min

Issue 275

Retro Gamer

Retro Gamer

THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

time to read

7 mins

Issue 275

Retro Gamer

Retro Gamer

Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

time to read

9 mins

Issue 275

Retro Gamer

Retro Gamer

SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

time to read

2 mins

Issue 275

Listen

Translate

Share

-
+

Change font size