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PC Gamer
|September 2025
FBC: FIREBREAK is a big old mess. Mainly by design, but partly by mistake

FBC: Firebreak is one of the messiest games I've ever played, but this is in large part because it is a game about mess. Creating it, cleaning it up, getting caked up to your neck in it - your character is constantly covered in water or sticky notes or quivering pink goo that could've sluiced straight out of a British gameshow in the '90s. If Noel Edmonds ever made a first-person shooter, it would probably look like Firebreak.
But Firebreak is also deliberately messy on a mechanical level. It's all about figuring out how things work through trial and (often fatal) error, a game of bungling your way through crowds of enemies hoping you don't accidentally fry or torch or explode your friends in the process.

Instead of playing as the director of the FBC, empowered with anomalous magic in slick third-person combat, you play as the FBC's Firebreakers, disposable janitors clad in rubber suits and acoustic foam panel armour tasked with fixing The Oldest House's reality-defying maintenance issues. Between you and your objective stands an army of the FBC's own employees, possessed and contorted by a force called the Hiss. Firebreak doesn't really explain any of this. It assumes you're familiar with Control and doesn't have much in the way of a tutorial, cramming a hasty explanation into a loading-screen letter which in the age of SSDs you won't have time to read. If you're coming to Firebreak without having played Control (like my poor, long-suffering partner) prepare to be tremendously confused.
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