During the height of the Cold War, in a world besieged by fear, the Murkoff Corporation finds its calling: kidnap test subjects, surgically implant night-vision goggles, and then let them loose inside a giant game of hide and seek. The prize is freedom, but the risk is either death… or insanity.
Canadian developer Red Barrels is no stranger to things that go bump in the night. 2013’s Outlast and its 2017 sequel Outlast II were all about blending the fear of the unseen with the fear of being seen by whatever was lurking in the darkness. In a way, the similarities to a childhood game of hide and seek are quite clear – the not knowing if you’d been rumbled as you tried to stay quiet and motionless, even though you could see your pursuer inching closer to your hiding place.
Wrapped up in a heavy storyline involving the criminally insane, murderous cultists and MKUltra mind control experiments gone awry (not that they could go any other way), the Outlast games offered something of a unique horror experience in that they encouraged players to avoid confrontation and rely squarely on the flight component of the autonomic nervous system. Creeping through the unlit corridors of Mount Massive Asylum or among the cornfields and outbuildings of Coconino County with only the night-vision mode of your video camera to aid your investigation and escape, there was something truly primal about Outlast’s brand of survival/psychological horror that, while arguably reliant on many tropes of the genre, also made them some of the most intense games of their generation.
SOCK PUPPETS
ãã®èšäºã¯ PC Gamer ã® August 2023 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã8,500 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ PC Gamer ã® August 2023 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã8,500 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
SUNDOWNER
Wipe out a cult with one bullet in CHILDREN OF THE SUN
KENWAY AHEAD
Smooth sailing and pearly whites in ASSASSIN'S CREED IV BLACK FLAG
COUNTER INTUITIVE
PICK & POKE your way through this gorgeous tabletop roguelite
DOUBLE TROUBLE
Whatever happened to MULTI-GPU setups?
MICROPHONES
A good microphone can be the difference between a professional sounding triumph, or a crackly, tinny disaster
BORING PLATFORMER
In a good way! The superb drilling of PEPPER GRINDER is sublimely chaotic
MEIER'S BASTARDISATION
MILLENNIA attempts a spirited but messy coup to Civ's throne
LOOSE MORALS
BROKEN ROADS: a cerebral narrative adventure
CROWN WARS: THE BLACK PRINCE
Tactical medieval combat with a gory edge
NO REST FOR THE WICKED
One of the smartest Soulslikes I've played in a long time