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SOUND GARDEN
PC Gamer
|February 2023
The great ghost of LOOKING GLASS hovers over Deus Ex, BioShock and Guitar Hero
The term ‘looking glass’ readily brings to mind warped fantasy worlds: Alice in Wonderland, twisted smiles and a sense of not quite knowing what you’re getting into. As a company splash screen, it felt a fitting intro to Thief – with its Tweedledum guards and servants of the Trickster, minions of chaos and nature who communicated in a kind of rhyming babyspeak (“Call the dark! Call the black! Bringsie forth I call it back!”). Thief’s first level certainly takes you down a rabbit hole of sorts: first into the sewers, to surface within the grounds of a manor, then down a well, to finally emerge among the rat poison and beer barrels of Lord Bafford’s basement.
Yet take a look at the logo of Looking Glass Studios from the time, and you’ll see a telescopic eyeglass – the same strange steampunk device fitted into the right socket of Thief protagonist Garrett, after his own orb was plucked out in some primordial Trickster ritual. And that particular ‘looking glass’ came about thanks to cutscene writer Terri Brosius.
“I’m taking a risk here,” she recalled thinking, in conversation with MIT’s GAMBIT Game Lab in 2012. “I’m writing about somebody taking an eye out while chanting some verse. Now I have to wait for three days before I get to hear back whether I’m fired.”
Terri, along with Eric Brosius and Greg LoPiccolo, had come to Looking Glass just as their musical careers had begun to falter. The trio had played in a popular Boston band, the Pixies-esque Tribe. But, discovering that their appeal didn’t extend far outside the New England area, they gradually migrated to Looking Glass – Terri contributing weird fiction and becoming the voice of the AI antagonist Shodan in
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