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PILLARS OF ETERNITY
PC Gamer
|December 2025
Finally getting good at the Obsidian classic after 250 hours.
They've started calling me the Stoic Gamer on account of how often I respond to tense situations, even crucial moments of my life with the dialogue option '[Stoic] Stay Silent'. Maybe not the best move in every circumstance, but Pillars of Eternity's personal reputation system has made it one of very few RPGs where I ever roleplay something other than A Nice Guy Who's Funny Sometimes - me in real life, but also a magical orc.
I was a Kickstarter backer on Pillars all the way back in 2012 when it was Obsidian's Hail Mary to stay afloat as a company, then titled Project Eternity. You can take that as my social media era admission of a conflict of interest, but truth is, I found my investment resulted in a game that was hard to love on its 2015 release. Pillars of Eternity is brainy, dry, esoteric, and in possession of some of the most complex, high skill-ceiling mechanics I've seen in an RPG. I was immediately won over by its gorgeous visuals and unique atmosphere at launch, but it's taken multiple playthroughs, 250+ hours, and me putting the finishing touches to my adult brain after the age of 25 to fully appreciate everything going on thematically and mechanically in Pillars of Eternity.
CIPHER SUPREMACYこのストーリーは、PC Gamer の December 2025 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
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