Things might be a bit parky in the aptly named Winter’s Edge, but young rat Arlo is looking on the bright side. After all, his father is about to take him out on his first hunt – a rite of passage for which he’s been preparing for some time. Within this fortified settlement, the rodent townsfolk seem rather satisfied with their lot, if the hubbub around the castle is anything to go by. And they don’t have to worry about the amphibious aggressors their kind in the south are constantly having to fend off. “Why,” narrator Doug Cockle asks, his bassy growl ladling on thick helpings of portent, “should he want for more?” Well, we’re about to find out.
A sequel to Odd Bug Studio’s side-scrolling Soulslike – think Wind In The Willows meets Game Of Thrones with splashes of Hollow Knight, Unto The End and Salt And Sanctuary – was always on the cards, producer and designer Jack Bennett tells us. “Even when we first signed with United Label, we were saying we want to take this game further,” he says, citing Westeros as a major inspiration for expanding the ‘Ratdom’ and the potential for “loads of stories and races and characters” within that world.
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Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Salaâs open-world builder is all about.
Children Of The Sun
René Rotherâs acrid revenge thriller â an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler â is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldnât blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we wonât be at all surprised if this finds a spot on Suda51âs end-of-year list).
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The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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How enforced early retirement eventually led Jonathan Chey back to System Shock
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How a contrast of perspectives added extra layers to a side-scrolling platform game
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The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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This abstract indie Soulslike has some bright ideas