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REDEMPTION SONG

Edge UK

|

May 2023

After Us explores the difficulty of telling stories of apocalypse and reparation through the lens of an action game

- EDWIN EVANS-THIRLWELL

REDEMPTION SONG

Despite the title, there are humans everywhere in After Us. They fill the game's urban and industrial wastelands from end to end - a race of petrified, naked giants, trapped in an endless pilgrimage through the world they've destroyed. Strewn along the game's critical path, usually travelling in the same direction as you, they give this allegorical third-person platformer a distinct emotional cadence. There's dread as you approach each ogre from behind: their stooped silhouettes recall both Attack On Titan and the work of Francisco Goya, and not all are inanimate. But then you pass by, spin the camera and see, well, people: old, young, thin, fat, male- or female-presenting though devoid of genitalia, their faces riven by yearning and despair.

The landscapes themselves are sumptuous but not mind-blowing. Ranging from weedy underwater skyscrapers to hills of TV screens that double as teleporters, they could be spaces from any number of videogame apocalypse fables. But the presence of the humans is transformative, in that exploration becomes an unpacking of mixed feelings towards characters who are portrayed as both “Devourers” and victims of their own appetites. It’s hard not to marvel at them, even as you scour each linear but roomy biome for the ghosts of the animals they’ve driven to extinction. “We want to explore that grey zone in which we are, at the same time, agents of destruction but we can write the most beautiful poetry,” says Alexis Corominas, game director. “That’s who we are. We kill for pleasure, as a species. And at the same time, we make music.”

Edge UK からのその他のストーリー

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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