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COCOON

Edge UK

|

August 2023

A beautiful puzzle adventure emerges from its chrysalis

COCOON

The winged protagonist carefully places the orange orb, which instantly produces a rippling puddle beneath it. Trotting over to a second sphere – turquoise this time – our insectoid hero gently lifts it onto its back and carries it over to the first. What happens next is the most mesmerising three seconds of videogame you’ll see in 2023. Those wings flutter excitedly in anticipation, the puddle suddenly evaporating as the bug leaps and circles the central orb, like a satellite drawn into its orbit. The camera, positioned above, zooms in for a closer look as the orb opens up and the bug spirals into it, descending at great velocity until it touches down with a thump. You’ve entered one world, with another borne on your shoulders.

This exhilarating transition serves the central hook of Cocoon, from Jeppe Carlsen, lead gameplay designer for Playdead’s multiaward-winning Limbo and Inside (a fact shrewdly highlighted by publisher Annapurna Interactive in the game’s debut trailer). The idea originated once Carlsen’s work on Inside was over – before the game was shipped, but after it was content-complete. At the time, he was working on a small game called Thoth, but the concept for Cocoon was nonetheless firmly in his thoughts. “It was this idea of basically: what if levels were also objects that I could pick up?”

Edge UK からのその他のストーリー

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Possessor(s)

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time to read

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

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Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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Can a serious makeover preserve the original's identity?

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Wreckreation

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