POSSESSOR(S) IS A DEMON-INFUSED METROIDVANIA THAT BLEEDS STYLE
CGMagazine
|Issue #62 - Death Stranding 2: On The Beach
A Stylish Descent Into Hell With a Heart
Every frame of Possessor(s) drips with personality, from demonic potted plants to whip-slinging showdowns.
Every frame of Possessor(s) drips with personality, from demonic potted plants to whip-slinging showdowns. I've been a fan of the Metroidvania genre for quite a while now. It's my go-to for handheld gaming or when I travel, and some of my all-time favourite games sit squarely in that category. But in all my time playing through the genre's highlights, I never knew I needed more demon-based sex appeal—at least, not until now.
Possessor(s) is a unique experience from the studio that brought us Hyper Light Drifter and is published by Devolver Digital—and it's fantastic. Set in a world where a disaster has unleashed demons into the city of Sandy, you play as Luca. With the help of the (extremely hot) demon Rhem, you must uncover what happened to your family, escape the city, and fight to survive along the way.
With tight controls and a surprisingly haunting world, Possessor(s) was a standout during my time at Summer Game Fest 2025. From the moment I picked up the controller, I was hooked. After playing well over an hour of the demo, the world, characters, and design had fully captured my attention in a way I didn't expect. Heart Machine is a studio known for crafting fantastic games, so it may have been naïve not to expect something special from this title—but here we are. From what I've played so far, they've knocked it out of the park.

このストーリーは、CGMagazine の Issue #62 - Death Stranding 2: On The Beach 版からのものです。
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