El Presidente trades single islands for archipelagos
The problem with a series about building on an island is that, sooner or later, you’re going to run out of island. Previous Tropico games could, at times, feel pretty limiting. Not only were you surrounded on all sides by clear blue ocean, but even within your verdant tropical paradise, mountains and cliffs would often restrict your ability to expand.
Not so in Tropico 6. In many ways this sequel will be familiar to Tropico fans, despite it having a new developer – Might & Magic’s Limbic Entertainment – at the helm. But for all that’s the same, a few new features should help alleviate any claustrophobia. “We figured for El Presidente, one island wasn’t enough,” says lead level designer Mark Mussler, “so we wanted to provide him with a bigger playground to operate in.” Each mission will now take place on an archipelago – with one main landmass surrounded by smaller satellite islands.
“It perfectly fit into the Tropico theme because it underlines this tropical Caribbean atmosphere,” says Mussler. “But of course we also wanted to ensure we gave the player meaningful ways to engage with the archipelagos and new islands.” This is primarily achieved through resource distribution. In one of the maps I’m shown, certain resources like iron and gold are limited to a satellite island, forcing players to create mines far away from their main settlement.
As in previous games, each Tropican is simulated – they won’t just appear in the place you need them to be. That means you need to connect your islands, either through bridges or by providing public transport. By building a landing dock and teamster port, citizens will be able to take boats between islands, and resources can be transported to your main dock.
この記事は PC Gamer の January 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は PC Gamer の January 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
SUNDOWNER
Wipe out a cult with one bullet in CHILDREN OF THE SUN
KENWAY AHEAD
Smooth sailing and pearly whites in ASSASSIN'S CREED IV BLACK FLAG
COUNTER INTUITIVE
PICK & POKE your way through this gorgeous tabletop roguelite
DOUBLE TROUBLE
Whatever happened to MULTI-GPU setups?
MICROPHONES
A good microphone can be the difference between a professional sounding triumph, or a crackly, tinny disaster
BORING PLATFORMER
In a good way! The superb drilling of PEPPER GRINDER is sublimely chaotic
MEIER'S BASTARDISATION
MILLENNIA attempts a spirited but messy coup to Civ's throne
LOOSE MORALS
BROKEN ROADS: a cerebral narrative adventure
CROWN WARS: THE BLACK PRINCE
Tactical medieval combat with a gory edge
NO REST FOR THE WICKED
One of the smartest Soulslikes I've played in a long time