試す 金 - 無料
VALENTINE'S DAY
Edge
|April 2020
Capcom’s latest remake revives the thrill of the chase
The chase is on. Shoulders hunched, her free arm clutching her injured stomach, Jill Valentine jogs down an alleyway strewn with junk. With every step, she’s putting more distance between herself and her pursuer. Or so she thinks. Suddenly, a large mass whooshes past her ear; she reflexively ducks and holds both arms up to shield herself. We flinch too, as Nemesis lands, skidding to a stop and turning to face Jill – and us – in one ominously swift movement. It takes a single step forward before launching a haymaker that sends her staggering backwards. We’re used to the whole bursting through-walls thing with Nemesis, even if his first arrival here leaves us with our heart somewhere near our throat. But this? This is new – thrillingly so.
You would think the best reason to remake Resident Evil 3 is the chance to bring back one of the all-time great videogame enemies. Indeed, Nemesis was so crucial to the series’ third instalment that, until 2017’s Resident Evil 7: Biohazard combined the series’ English-language and Japanese names, it was the only numbered entry to have a subtitle. That’s perhaps because it was first conceived as a spin-off, developed by a relatively inexperienced team as a last hurrah for the series on PlayStation, while a larger team led by Hideki Kamiya started work on the original – later aborted – version of Resident Evil 4 for the next console generation. Yet if the game was in any way lacking next to its predecessor, it had an ace in the hole: the Nemesis itself. Here was a pursuer as relentless as the movie villain that inspired it, T2: Judgment Day’s T-1000. You could say the original game is still the finest unofficial Terminator videogame ever made. Until now.

このストーリーは、Edge の April 2020 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Edge からのその他のストーリー
Edge UK
Hollow Knight: Silksong
Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.
6 mins
December 2025
Edge UK
Gears Of War: Reloaded
Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.
1 mins
December 2025
Edge UK
Post Script
Silksong turns up the volume on some of Hollow Knight's finest ideas
4 mins
December 2025
Edge UK
Post Script
Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.
2 mins
December 2025
Edge UK
MIO: MEMORIES IN ORBIT
Can tentacles and angry doors distinguish this Metroidvania?
3 mins
December 2025
Edge UK
BLENDO GAMES
The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title
7 mins
December 2025
Edge UK
LEGO BATMAN: LEGACY OF THE DARK KNIGHT
With Lego's parody treatment, everyone in Gotham is a joker
3 mins
December 2025
Edge UK
CINDER CITY
Only collective effort can save this futuristic Seoul
5 mins
December 2025
Edge UK
AGENT OF CHANGE
From 47 to 007: IO Interactive is bringing James Bond back to life
16 mins
December 2025
Edge UK
BLUE PRINCE
How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box
8 mins
December 2025
Translate
Change font size
