試す 金 - 無料
THE GAME KITCHEN
Edge
|July 2021
How a small group of friends brought beautiful nightmares to life with their blood, sweat and tears
Back in March, an unusual unboxing video was uploaded to YouTube. It showed developers from The Game Kitchen rooting through mysterious packages that had arrived at their various homes. Inside, they discovered framed plaques congratulating them on Blasphemous, the Seville-based studio’s second game, selling its millionth copy. With some emotional reactions, the video is a touching celebration of an impressive milestone – but the journey to that million was anything but easy.
CEO and producer Mauricio García started programming aged six. He remembers using a microcomputer his parents bought him. After school, García joined a consultancy company as a developer, where he met Enrique Cabeza. They both hated it. “I did a lot of website development, application development… basically a lot of boring shit,” García laughs. The pair really wanted to make videogames, but it was hard to picture game development as a realistic job in southern Spain at the time. However, García started making games under the banner Nivel21 Entertainment in 2005 alongside Cabeza and a small, fluctuating group of developers. “It was very, very hardcore programming back then, so we advanced very slowly, little by little,” García says. “Even though we had a lot of cancelled projects and failures, we just kept doing it.”
Game designer Enrique Colinet was involved back in the group’s demoscene days. However, he was kicked out after replicating a football game, which Nivel21 was creating using XNA, in Valve’s Source engine; suffice it to say, their relationship didn’t end well. However, when Colinet joined Madrid’s Pyro Studios, the now-defunct studio known for the
このストーリーは、Edge の July 2021 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Edge からのその他のストーリー
Edge UK
Checks and balances
What is it about chess that keeps indie developers coming back to the board?
3 mins
February 2026
Edge UK
RELOOTED
Colonial crimes meet parkour in an ingenious heist caper
3 mins
February 2026
Edge UK
WITHERING REALMS
Expanding on 2024's cult-hit Soulslike from another perspective
3 mins
February 2026
Edge UK
NIOH 3
Are you team ninja or samurai?
4 mins
February 2026
Edge UK
ANYTHING COES
Grasshopper's latest production is anarchic, bizarre, and perhaps its most coherent vision in years
12 mins
February 2026
Edge UK
Trigger Happy
Shoot first, ask questions later
3 mins
February 2026
Edge UK
SERPENT'S GAZE
A debut inspired by ninja dreams and art nouveau
3 mins
February 2026
Edge UK
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
3 mins
February 2026
Edge UK
CRISOL: THEATER OF IDOLS
A religion-infused nightmare from the cultural heart of Spain
3 mins
February 2026
Edge UK
THE MAKING OF FALLOUT 3
How Bethesda reimagined the world of Fallout - and became a new studio in the process
8 mins
February 2026
Translate
Change font size
